So I haven't been posting in a while.
Mostly because other stuff have taken my gaming time, be it H2H games or the new stuff I bought for my flight-sim.
The game has been progressing though, and briefly described the AI never managed to stabilize the southern front, despite pulling every mobile unit available into the area. It became a beast that couldn't be fed, since every time the AI managed to open a pocket, it left further units vulnerable for subsequent pocketing.
This in turn drew further units in to relieve those, and so on and so forth.
So at the start of Turn 33, I had this pocket established:
This pocket contains the following:
2 SS Mot Brigade
16th Mot Division
1st Rum Armored Division
4th Rum. Mountain Brigade
10th Mot Division
3rd Panzer
10th Panzer
20th Panzer
6th Panzer
8th Panzer
17th Panzer
97th Jager Division
294th Inf Division
62nd Inf Division
14th Italian Inf Division
And though they resisted bravely, and despite inflicting heavy losses on my fatigued units, in the end they succumbed.
So now the final tally of destroyed units during the blizzard looks like this:
10 Panzer, 4 Motorized and 22 Infantry divisions obliterated, and this is NOT counting the Axis Minors.
So while my position is kinda precarious with armies intermingled and very few fortifications, my eastern-most units are now 80 miles from the Romanian border, and I see absolutely no way the AI will be able to launch anything even remotely resembling a summer offensive.
So I can pull 8-10 armies back behind the lines, let them train and convert to Corps during the summer, and be in Berlin by Early '43......But honestly I can't be bothered. [:D]
Had this been a H2H game, I'm pretty sure my opponent would have asked for a restart.
As for whether the AI is a decent opponent I'll still say it is.
110%-100% is too low for my level, which is why this game resulted in a blow-out, but I still couldn't just go through the motions. So if nothing else, it's a good training device.
It is however still an AI, meaning it lacks long-term planning skills, and the ability for multi-thread analysis.
And as most other AIs it is better at attritional warfare than deep penetrations, so even if it has been massively improved in 1.06, the '41 Axis is still the weakest of the bunch.
It tries, but as this AAR showed (at least occasionally) it knows how to make the holes, but is less adept at exploiting them, preferring to use attacks instead of maneuver.
Apollo, if you want the final 3 saves, send me a PM.