ORIGINAL: Puhis
Yes, Japan have lot of AA battalions and regiments. Most of them have 75 mm guns, but some regiments have 88 mm. I don't even bother to move japanese AA companies with puny 20 mm guns.
At the moment my main airbases have about 50 AA guns, 75 mm and 88 mm. It really bothers me that allies can bomb these bases (flying at 10k) almost daily without losing a single plane. Even 2Es seem to be almost immune to flak.
I think it because developers make one system error in calculation of area effect.
Bombs - 800kg GP have Effect 1788, accuracy 75, but for 250kg GP eff 551 and acc 26.
Same for flak - 12 cm eff 45 and acc 55, for 75mm eff 15 and acc 36.
Developers pronounce - larger weapon have more area of hitting. Yes it true. But why effect for flak so much different? Does plane dont take damage if splinter of from flak shell hit it? No plane take damage! Amount of damage proportional of CALIBER shell. Splinter from shell of 12cm and 75 mm dont have differences in 3 times. Even penetration of Frag shells counted as HALF OF CALIBER.
So damage from splinters depend from caliber and grow linear. Not 12cm/75mm = 45/15.
And we now coming to system error. Developers TWICELY raise 2 stats of area effect of weapon.
Effect - more caliber, much more damage. Even non-linear.
Accuracy - more caliber, more accuracy.
How it must be? If we raise accuracy for flak with raise caliber (it true cuz larger shell produce more splinters and can damage plane in more area, also bigger splinters save kill ability on some more range as result of weight on speed + lesser speed loss ) then we raise Effect as linear function. Also when we raise accuracy - we raise it non-linear.
So 12cm/75mm flak must have 24/15 eff and 35/26 acc. After that testing must correct those numbers for adequate gameplay.