ORIGINAL: JLPOWELL
Just took a look at the SR numbers in ToF Wow what an eye opener. See below:
Germany 16
Italy 9
France 9 (really same as Italy???)
Romania 6
UK 6 (you got to be kidding same as Romania... REALLY)
USA 4 (this is the most amazing number I have seen in this game and there are some doozies but WOW four Wow California likely had 10 not to mention the remaining 47 states)[X(][X(][X(][X(][X(]
USSR 4 Seriously 66% of Romania [X(][X(][X(]
Slovakia 3 Wow almost as much as the USA
I had no idea Romania was such a transportation super power (my best guess is actual capacity was about 2-3% of US capacity to haul freight) so relative to US Romania should get about a tenth of a SR point if US gets 4.
Does anybody proof this stuff?
Just to address some of those points:
I believe the listings of country resources at start of the Grand Campaign scenario are not accurate. In the Case Gelb game I'm currently playing (later in the war), for instance, Romania has 4 SMPs, Russia 6, Germany something like 24.
It was a design decision to give minors, such as Slovakia, a minimum of 3 SMPs to allow for the rail movement of at least 1 corps. Having a corps, and not being able to move it anywhere, is no fun.
Romania has 4 because of that design decision mentioned above, and I guess the developers gave it one more because of a higher production capacity than some of the other minors?
Why Russia has only 6: again, design decisions, reflecting less efficiency in rail movement, NOT simply how many miles of track were available. Perhaps because of the much longer distances of transport, poorer upkeep, etc. I do know that the scenario designers spent a lot of time trying to make OOBs and resources on map as historically realistic as possible. The SMP totals were not chosen out of thin air, but had multiple factors built into them.
I've never noticed how many SMPs the US has early in the game. It's insignificant because only a tiny portion of the US is on the map, and strategic movement within the US is simply not part of the game. If it were, then of course the SMPs for the US would be far higher. For later in the war, when the US is on the ground in Europe, that lower SMP figure makes sense. To get more, the US player/planner has to budget for more in his invasion planning.
As both you and Razz have discussed, the distances a unit can travel on rail in one turn are indeed not accurate in the game. I would like to see a distance per turn limit.