Bug or is Wild Bill just kidding ?!!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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molset
Posts: 46
Joined: Sun Jul 16, 2000 8:00 am
Location: Sweden

Bug or is Wild Bill just kidding ?!!

Post by molset »

Finally made it though some battles in the Watchword Freedom campaign. In the third battle I really messed things up. In the second battle I Didnt quite get passed the bridgeds at Lysanka. So the third battle for the town was neccesary. Beginning was all right, but then things got ugly. Really agly Huge losses and I just about lost all my experienced tank commanders. A couple had already 10 kills. Did I cry or did I weap? BOTH!
The partisans were a mother. But I still managed a marginal. 1 decisive, 2 marginal so far.
Ill have to redo this battle, my forces are in shambles. I love this game!!!!!!
What bug did I perhaps come across?
The soviet paratroopers. Besides being of something harder than flesh (that is a understatement when it comes to SO paartisans), the squad sizes seemed just about ridiculous. I was confronted at one moment with three SO para squads where I had inflicted (according to the info message) more than 40 casualties. One had actually in the end 51 casualty. Did they run. Not even. Ok, they didnt actually dash forward, but they had no intention to calll it quits! So was this a bug or was it double vision?
Regards
Molset
"Jakki er ekki frakki nema sidur se"
BA Evans
Posts: 250
Joined: Thu May 25, 2000 8:00 am
Location: USA

Post by BA Evans »

In earlier versions of the game having "Reduced Squads - ON" could create this problem. Turn "Reduced Squads - OFF" and see what happens.

BA Evans
hhsohn
Posts: 59
Joined: Fri Jul 21, 2000 8:00 am
Location: Walnut, California, USA

Post by hhsohn »

Hmm..I thought that was just a planned surprise that Wild Bill usually puts in Image
Wild Bill
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Location: Smyrna, Ga, 30080

Post by Wild Bill »

Nah, I wouldn't be that cruel Image

I checked the scenario and they do have 12 men initally. Where those other 30 come from is a surprise to me.

I think old BA might have hit the nail on the head. Reduced squads, though it shouldn't, could be the problem.

Wild Bill


------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
molset
Posts: 46
Joined: Sun Jul 16, 2000 8:00 am
Location: Sweden

Post by molset »

Hi guys!
I checked the reduced squad option and it was on. Im running complete V4,5 install. I thought it was rather interresting having these huge squads up against me because I got the feeling that russian hordes were just like the seawaves, shoot all you like at them, they wont mind and will come just the same - To copy and distort a werbal quote of a german in russia (who was it - von Mellethin?, at least that my reference)
Ill report in on this if it occurs again, Ill have to play that battle again anyway.
molset
Posts: 46
Joined: Sun Jul 16, 2000 8:00 am
Location: Sweden

Post by molset »

Sorry!
Where are my manners, not to sighn!

Regards
molset
"Jakki er ekki frakki nema sidur se"
Kevin G
Posts: 6
Joined: Thu May 11, 2000 8:00 am
Location: Phoenix, AZ USA

Post by Kevin G »

Same thing happened to me. Three Soviet parachute squads that kept me pinned because I just kept shooting and they kept taking casualties. I didn't dare move anyone away because I didn't know how big they were. When the game was over I checked in the stats and the three units started with at least 100 men a squad -- one had 200! This is the only place that happened, and I always have reduced squad-on. I can try it without it on, but it doesn't seem to make sense. I thought, as usual, Bill had pulled one of his "traps for the unwary"! Despite this, I love this campaign...

Kevin G
Lucullus
Posts: 21
Joined: Sun Dec 03, 2000 10:00 am
Location: Novato, CA, USA

Post by Lucullus »


Not only did I encounter the super-Mega paratroop squads, I had 4 Soviet Cargo Aircraft remaining on the board throughout the entire scenario. They would move 4 hexes every turn. They eventually, much later in the scenario, decide to conduct a paradrop in the town.

Luckily, I was able to win the scenario. What's up with these bugs??!?
"America ... just a nation of two hundred million used car salesmen with all the money we need to buy guns and no qualms about killing anybody else in the world who tries to make us uncomfortable. "

Hunter S. Thompson, US journalist, Fear & Loathing on
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