finding the right assault (without artillery)

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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laska2k8
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finding the right assault (without artillery)

Post by laska2k8 »

I wish to comment with you this results (several attempts of the two types).

1) First assault only men (+ engineers) no arty

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in 80-90% of trials I got this result (in the worst case at least 2 enemy steps were destroyed)

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2) Second assault men + engineers + arty (two or more on the same time)

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percentage reduced to 20-30% (unit destroyed), one or two steps randomly. I had the similar results reducing men.

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(in this case no report of hits in the combat window)

I don't understand why artillery reduce my potential (I thought it was the opposite)
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Fred98
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RE: finding the right assault (without artillery)

Post by Fred98 »

Funny I never noticed this post before.
 
You don't know the details of the enemy unit so perhaps thats the variable factor.
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sabre1
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RE: finding the right assault (without artillery)

Post by sabre1 »

Yep this is a good question. So he is saying that artillery did not aid in his attac?

Tim, Michael, care to comment on this. LOL[8|]
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sabre1
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RE: finding the right assault (without artillery)

Post by sabre1 »

bump
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Fred98
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RE: finding the right assault (without artillery)

Post by Fred98 »

BTW the ground troops and the artillery attack separately.

I don't know which attacks first.

When the artillery attacks it can cause the disruption to increase and or it can destroy a step.

So logically the artillery attacks first but we will never know because who will tell us?
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sabre1
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RE: finding the right assault (without artillery)

Post by sabre1 »

And another unanswered "game" question. Yohoo, Matrix, you have some "old" customers that are being mishandled here on a "new" game at least to us. Nice real nice.

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Magpius
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RE: finding the right assault (without artillery)

Post by Magpius »

bumpedy bump!
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Fred98
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RE: finding the right assault (without artillery)

Post by Fred98 »

Bump
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Fred98
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RE: finding the right assault (without artillery)

Post by Fred98 »

We have now been told how a combined attack works:

Artillery ( if any) attacks first and the target might take some damage

Off board support ( if any) attacks second. It makes its attack AFTER the target has taken it's damage. The target might take more damage as a result of this attack.

The ground troops attack third. They make the attack on AFTER the the target has taken damage in the 2 attacks above.
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jjdenver
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RE: finding the right assault (without artillery)

Post by jjdenver »

Joe this sequence is interesting but it doesn't explain why the results (percent of unit destroyed) falls when artillery is included right? That seems like a bug. A bad bug.
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Fred98
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RE: finding the right assault (without artillery)

Post by Fred98 »

A new patch was released the other day. I have used it in this test.

Note the first screen shot of the original poster. Two arty units have a bombard value of 3 and the other two have bombard values of 6. In his test he used those with a bombard value of 3.

Note I have found the same hex on the Carentan map and I have now tested this.

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In my first test I too used the same 10 units that he used.

In test 2, I added the same 2 artillery units that he did, those with a bombard value of 3.

In test 3, I added in the other 2 artillery units for a total of 4 artillery units.

The results are shown below in spread sheet format. As you add more artillery the damage increases.

Note allso, where you see a Withdrawl result, he cannot withdraw due to the ZOC of the enemy units so he takes another hit. Which means 2 hits and Withdrawl = the unit was destroyed.
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Image

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PirateJock
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RE: finding the right assault (without artillery)

Post by PirateJock »

Thanks for testing Joe - nicely done. Looking at the numbers it's exactly what you'd want to see; increasing attack power having more effect.

No bug here ... keep moving please ... nothing to see [;)]

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