Column?

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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FJeff
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Column?

Post by FJeff »

I think this usage refers to a column in a Combat Results Table, but I don't see one in the manual or elsewhere.

And I don't understand why a report shows:

Column 3
Attacker Eff Stregth 6.21
Defender eff Strength 1.00


Shouldn't this be column 6?
And it's one, two, three,
What are we fightin' for?
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doomtrader
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RE: Column?

Post by doomtrader »

It suppose to show 6th column.

Any chance to describe the situation so we can check it?
FJeff
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RE: Column?

Post by FJeff »

Would the saved game help?
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doomtrader
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RE: Column?

Post by doomtrader »

If was made before the situation occurs, then yes
FJeff
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RE: Column?

Post by FJeff »

No. I discovered it reading the reports and had saved prior to that.
And it's one, two, three,
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doomtrader
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RE: Column?

Post by doomtrader »

Anyway, please send me the save game to doomtrader[at]wastelands-interactive.com

Maybe I will be able to check what happen
FJeff
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RE: Column?

Post by FJeff »

Sent.
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doomtrader
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RE: Column?

Post by doomtrader »

thanks, got it.
FJeff
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RE: Column?

Post by FJeff »

Where can I find the CRT?
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doomtrader
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RE: Column?

Post by doomtrader »

the CRTs are in the consts.ini files within every scenario folder.
FJeff
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RE: Column?

Post by FJeff »

For the Grand Campaign Germany, these are the land combat CRTS

[CRTDefenderLossesInLandCombatForDiceRolls]
Odds1to1 = 5;10;15;20;25;30
Odds2to1 = 10;20;30;40;50;60
Odds3to1 = 20;30;40;50;60;70
Odds4to1 = 30;40;50;60;70;80
Odds5to1 = 40;50;60;70;80;90
Odds6to1 = 50;60;70;80;90;100
Odds7to1 = 60;70;80;90;100;100

[CRTAttackerLossesInLandCombatForDiceRolls]
Odds1to1 = 1.2;1.4;1.6;1.8;2;2.2
Odds2to1 = 0.6;0.7;0.8;0.9;1;1.1
Odds3to1 = 0.3;0.35;0.4;0.45;0.5;0.55
Odds4to1 = 0.2;0.25;0.3;0.35;0.4;0.45
Odds5to1 = 0.05;0.1;0.15;0.2;0.25;0.3
Odds6to1 = 0.025;0.05;0.1;0.15;0.2;0.25
Odds7to1 = 0.0125;0;0.05;0.1;0.15;0.2

They are apparently working differently. Is the defender number a percentage and the attacker strength points?
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doomtrader
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RE: Column?

Post by doomtrader »

The defender is in percentage, and the attacker is multiplying the defender's percentage.
FJeff
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RE: Column?

Post by FJeff »

Ah. so that at 2:1 in a battle of attrition, the attacker still as a 4/6 advantage?
makes sense.
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Wolfe1759
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RE: Column?

Post by Wolfe1759 »

Is there an error in the Odds7-1 Attacker losses

Odds7to1 = 0.0125;0;0.05;0.1;0.15;0.2

shouldn't the 0 above be 0.025 ?

It is the same in all the Grand Campaign and Fall Weiss, probably the others but I haven't checked them.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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doomtrader
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RE: Column?

Post by doomtrader »

Yes, you are right, this is error.
Fixed for the next patch.
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Wolfe1759
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RE: Column?

Post by Wolfe1759 »

Trying to put together a Quick CRT showing average results at each odds level.

Am I right in assuming that both the attacker and defender losses are based on the strength of the defender ?

i.e. an attack against a 10 strength defender at 5-1 odds with a 5 dice roll (results defender loss 80 / attacker loss 0.2) would result in the defender loosing 8 strength and the attacker loosing 1.6 strength.

Also is the attacker loss split between multiple attackers (I've been assuming this is the case) or applied in full to each attacker ?

EDIT - answered my own question by reading the manual [:)] 6.5.3 pretty much sums up what I was trying to compile.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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