Getting tired of getting to the real choices

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Hairog
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Getting tired of getting to the real choices

Post by Hairog »

I don't have time or apparently the skill to use the editor to create a new scenario. Every time I try it freezes up. Anyway here is what I would like to do in a scenario.

Have it start at the point of the French declaring Vichy. This would cut out the boring stuff of Poland and France 1940 and lead to a point in the war where the real decisions had to be made.

1. Invasion of Britain.
2. Get ready for the Barbarossa
3. North Africa and assisting the Italian.
4. Go for the Balkans.
5. Even attack Vichy and put pressure on Spain to get to Gibraltar etc.

It just takes so long to get to that point even from Fal Gleb. I think I've played about 10 games up to near that point when my opponent disappears or the game gets an update.

As I said I would do it myself but something goes wrong when I modify the files or try and use the editor.

Anyone up for creating a new scenario starting in say July 1940?
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Razz1
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RE: Getting tired of getting to the real choices

Post by Razz1 »

I was going to say the easiest way is to play the game up to Vichy, then same the game as VICHY

Then you can load that up anytime you want to play a new game.
robinadams111
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RE: Getting tired of getting to the real choices

Post by robinadams111 »

Well described so elegantly and now looking forward to let you inform that somebody is also working on this kind of issues in my community. Soon i will share them on a platform and would love to refer you there
aspqrz02
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RE: Getting tired of getting to the real choices

Post by aspqrz02 »

Um.

With regards to #1. Invasion of Britain ...

A scenario start date of "post Fall of France" means that the Germans cannot do it, on any realistic level.

Of course, if you want a fantasy scenario with not the slightest basis in reality, fine, not a problem.

Otherwise, to make a Sealion style invasion possible you'll actually have to start the game in 1937, at a minimum (start of the "Z-Plan" to build up a massive German navy), and, preferably, 1935 (Anglo-German naval treaty).

However, even then, you will, as the Germans, have to gut the Luftwaffe and the Heer to find the resources to build the navy. There are *no* additional resources.

The reason the Z-Plan never achieved anything much was because the Navy was allocated a *money* budget but, in reality, that was meaningless ... Goering controlled the limited industrial resources available to the German state (especially iron/steel production, but not *just* that) and, guess what? He allocated it to the Luftwaffe and Heer, in that order, with the Kriegsmarine getting the scraps, almost literally.

The other issue the Germans have to face is that they had a limited number of slipways available to build the ships required, a limited tonnage capacity for armour plate for warships (both run down post-WW1) and these would take time to expand (and before you mention the mass production of U-Boats at offsite factories in 1944+, note that that whole program suffered from massive teething problems that made the majority of early production boats operationally unusable ... only a handful of those actually complete proved viable combatants), not to mention the problem with crew training (typically another year after completion of the ship).

Then there's the problem that few who want this sort of scenario ever consider ...

The Allied response.

The British and, to a lesser extent, the French have much more shipyard capacity, a much bigger workforce, and much greater experience (in the case of the RN) with fairly large short term expansion ... and, in the case of the British, a long term and actively demonstrated attitude towards using their navy for something other than looking pretty.

As Nelson said, "...no captain can do very wrong if he places his ship alongside that of the enemy" ... and Admiral Cunningham on the evacuation of Crete further said, "It takes "It takes three years to build a ship, it takes three centuries to build a tradition. The Navy always supports the Army, the evacuation continues" indicating it would go ahead despite any losses.

The 1935 Anglo-German Naval Treaty is indicative. The British (who had never entirely agreed that Versailles was a good idea) accepted German naval rearmament, as long as no submarines of any number were built and as long as the Kriegsmarine was never a threat to RN naval supremacy. The moment any of that changed and all bets are off in a way that building up the Luftwaffe and Heer didn't worry the British nearly as much.

Anyway, the point is, if you want to try Sealion, a much *earlier* start date is needed *and* you need to gut the Luftwaffe and Heer to do it to boot ... which means no Barbarossa, or not in 1941, anyway.

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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aspqrz02
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RE: Getting tired of getting to the real choices

Post by aspqrz02 »

WRT #5, pressuring Spain to get Gibraltar ... from a post Fall of France start ... is actually somewhat more viable than Sealion from the same start point.

Of course, if the actually supply difficulties the Germans and Spanish would face in attempting this were modelled accurately, it is unlikely that it would succeed ... and even if it did, the pretty much automatic loss of the Azores and Canaries to the allies would negate any benefit the Axis might get.

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Rasputitsa
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RE: Getting tired of getting to the real choices

Post by Rasputitsa »

ORIGINAL: Razz

I was going to say the easiest way is to play the game up to Vichy, then same the game as VICHY
Then you can load that up anytime you want to play a new game.

The more scenarios available the better, even if some of them may be fantasy, but game saving during a campaign has been very useful. There are always turns where a major strategy decision is required - go south, go north, attack Spain/Turkey, accept Vichy/refuse Vichy, etc.. I now have so many alternative positions to begin a new approach, from just one game start, it's difficult to see where the time comes from to try other scenarios.

The choices the game gives are vast, which must be good. [:)]

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Rasputitsa
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RE: Getting tired of getting to the real choices

Post by Rasputitsa »

Saving games at interesting points is effectively creating scenarios an easier way. You only have to play the early turns once, then you can use these saves as a start point and take the game on a different path. If your game saves start to get too many, then you can go into the folder where they are kept and remove some to a new folder, you can always place any of them back in the official folder and they will reappear in the game screen.

To find the ToF saved games look in - Personal Folder (your name in your computer)/My Documents/My Games/Time of Fury/Saves.

Create a new folder with a different name, where you can place game saves until you need them, when they are out of the official save folder they will not appear in the game loading screen.

Note that game update patches may not be compatible with old saves, I have a new installation of the game for each update so that I can continue to play old game saves. At the moment I have 4 versions of ToF, including patches and modded versions.

There is a lot you can do to vary the game without using the editor. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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