Scorched Earth - 1.05 GC 1941-45 sj80 (Axis) vs. glvaca (Sovjet) - no glvaca

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sj80
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Scorched Earth - 1.05 GC 1941-45 sj80 (Axis) vs. glvaca (Sovjet) - no glvaca

Post by sj80 »

I started a new GC game with glvaca after two weeks of waiting for a response from my last opponent. Those two weeks were really boring.

My first turn is almost standard. Pushing the tanks as far as possible and encircle as many Sovjets as possible. But I could only destroy 3.3k planes.
I'm really looking forward to heavy fights with glvaca.

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sillyflower
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RE: Scorched Earth - 1.05 GC 1941-45 sj80 (Axis) vs. glvaca (Sovjet) - glvaca welcome

Post by sillyflower »

ORIGINAL: sj80

I started a new GC game with glvaca after two weeks of waiting for a response from my last opponent.

I've had an opponent give up after 2 turns, but never before have I heard of one giving up before doing a single turn.

A decisive win by anyone's standards[&o]

PS I don't count Beamter's game where his opponent seems to have long surrendered before accepting the game.
web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
sj80
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RE: Scorched Earth - 1.05 GC 1941-45 sj80 (Axis) vs. glvaca (Sovjet) - glvaca welcome

Post by sj80 »

Hi sillyflower, we played up to turn 7 and then no more sign from my last opponent. [:(]

But new game, new fun. [:)] Here is the update for Axis turn 2.
AGC in luck, tanks of Panzergruppe 3 created a small bridgehead over the Dnepr. OKH ordered to hold and extend that bridgehead at all costs.

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sj80
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RE: Scorched Earth - 1.05 GC 1941-45 sj80 (Axis) vs. glvaca (Sovjet) - glvaca welcome

Post by sj80 »

The game has progressed further and it's time to update the AAR. Here is Axis turn 3.

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sj80
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Axis Turn 4

Post by sj80 »

Complete overview of front line at end of Axis turn 4.


Especially Army Group South is forced to fight very deep in Sovjet territory, the Sovjets are massively fortifying the Dnepr.

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smokindave34
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RE: Axis Turn 4

Post by smokindave34 »

You seem to be off to a very good start.....I'd cut some of 17th army loose and move them east. Let you minor allies and a few divisions of 17th army clean up the Lvov pocket. Keep putting pressure on the Red army's forward defenses.
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Q-Ball
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RE: Axis Turn 4

Post by Q-Ball »

That is good advice; leave the bare minimum to contain/reduce the Lvov pocket, and get 17th Army moving east.

I typically leave Lvov to a single German Corps, plus the Slovaks, Hungarians, and the Romanian Mountain units.

They aren't going anywhere, there is no particular rush to liquidate them, other than moving on to bigger things
sj80
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RE: Axis Turn 4

Post by sj80 »

Thanks for your response smokindave and Q-Ball. Yes, moving forward with 17. Army has a higher priority. But the liquidation of Lvov pocket takes much longer when the Sovjet player stacks his units into the moutains or rough terrain.

Here is a short update of the major battle areas at Axis turn 5. Unfortunatly I couldn't create any new pockets this turn.

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sj80
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Axis Turn 6

Post by sj80 »

The game is progressing fast and I'm really enjoying it. So I will show some highlights of our game to get the AAR moving fast forward.

Glvaca is a very good Sovjet player and he really tries to save his army and avoid encirclements. But in turn 6 my LIV. PzCorps outflanked his defense of the southern Dnepr near Crimera landbridges. At least one Sovjet Army is now encircled. This is the first major encirclement since the initial encirclements.
As usual he is retreating into the next defense line in the upper southern area, but 1. Panzer crossed the Dnepr on his flank to keep the pressure high.

Other events in turn 6:
*AGN is preparing to cross the Luga.
*AGC is struggeling forward.

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sj80
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Axis Turn 7

Post by sj80 »

Here is a complete overview of Axis turn 7. I've seen that glvaca has opened an own AAR with already 4 pages, woah. [X(] But I have no access there.

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sj80
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Axis Turn 7

Post by sj80 »

Sorry, double posting.
sj80
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Axis Turn 9

Post by sj80 »

Here is an overview of turn 8 and 9.

Turn 8: Not much happening. AGN is fighting hard battles to throw the Sovjets out of the hills south of Pushkin. AGC is struggeling against strong Sovjet defense lines, the progress here is really bad compared to my early crossing of the Dnepr. The situation in AGS is not really better, his new defense line at Poltava is a hard nut. Especially AGC and AGS are restricted because of fuel/supply shortage. Sovjet strength is increasing because no new pockets were created.

Turn 9: Much better turn. [:)] AGN achieved a final breakthrough and decided the battle of Leningrad! AGC panzers changed direction again and created a medium encirclement. The way to Kaluga seems to be open now. AGS is still struggeling, but 11. Army gets in position to strike next turn. See the picture.

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Scook_99
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RE: Axis Turn 9

Post by Scook_99 »

sj80, what map are you using in the close up screen shots? I really like the color coding of the towns. I am guessing the language is....Polish? I can adjust to that, but the 1st winter would be so much easier being able to find level 4 towns for my panzers to huddle in. Thanks!

BTW, turn 9? Wow. I have a feeling you may have an early win here. But, there are a lot of Soviets on the map, so that may be troubling.
sj80
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RE: Axis Turn 9

Post by sj80 »

Hi Scook,
the towns are colored regarding to their size. The language is German.
The map is a mod, have a look here: tm.asp?m=2643336
As you mentioned, there are too many Sovjet units on the map. So I concentrate more on destroying Sovjet units.
Turn 10 was full of action and one big surprise. The Sovjets have launched an offensive against 11. Army.

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sj80
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Axis Turn 11

Post by sj80 »

Here is the update for Axis Turn 11.



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sj80
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Axis Turn 13

Post by sj80 »

Shot description of Axis turn 12:

*AGN: Leningrad cleared and Fins set free. Major attacks against Vladai hills.
*AGC: Pushing forward to Moscow, now new encirclements.
*AGS: Kharkov was captured (15 Arm), Stalino industry locked (20 Arm). Whole 1. Panzer at Stalino area.

Turn 13 was much more interesting. A real good turn for the Axis side. In the center I created a large pocket with 25 units. AGC Inf Divs broke through his defense, 2. and 3. Panzer exploits in direction north. 4. Panzer comes from the west and closes the pocket. [:D] Glvaca didn't expect such a massive attack in that direction and maybe he thought I need one more turn to transfer 4. Panzer to Moscow.
Now we can put a real threat on Moscow! The bad news are that he is digging like going wild. He has created some lvl 3 forts in front of Moscow.


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sj80
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Axis Turn 14

Post by sj80 »

The Sovjets started a major retreat in almost every area except Moscow. Axis forces captured Stalino and the Vladai Hills without a single fight.
The Sovjets broke the Rzesh encirclement with an attack from inside and a Cav Div connects the pocket, but he didn't used the situation for more attacks against my spearheads. [&o]

Here is an overview of complete front line at Axis Turn 14.

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sj80
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Axis Turn 15

Post by sj80 »

Most units of AGN and AGS are preparing for blizzard in turn 15. 1. Panzer and 6. Army are pushing towards Voronesh, the remaining 12 Arm factories in Tula are locked by XXX. PzCorps with 2 new PzDivs. I'm really amazed about their combat value of over 20! My other PzDivs do have a combat value between 5 and 8. I have a massive shortage on all kinds of AFV. [:(]
The major battles took place around Moscow, damn lvl 3 forts. Here is an overview of Moscow region.

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Scook_99
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RE: Axis Turn 15

Post by Scook_99 »

Thank you for the link to the map, for some reason, I couldn't find it. I like your style of play, and are very opportunistic with what your opponent gives you. Good luck with the upcoming winter. It seems rare to have the German at the gate of Moscow when rain is in the air.......
sj80
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Axis Turn 16

Post by sj80 »

Hey Scook, thanks again for your comments. I really enjoy this game, glvaca and I are playing on the same level. [:)]
I guarantee that the game will become very interesting during winter turns. We will get a really good final. The Wehrmacht will go "All In" for Moscow.

Here are the both battle spots of Axis turn 16. I will try to upload turn 17 today with a complete map and statistics.

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