TF teleport

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DOCUP
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TF teleport

Post by DOCUP »

TF 200 which was heading towards Exmouth. On June 18ths turn it had moved several hexs back from where it has been. I will post pics and saves.

June 17th

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DOCUP
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RE: TF teleport

Post by DOCUP »

June 18th

Will have to email the saves and password.
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DOCUP
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RE: TF teleport

Post by DOCUP »

Ok how do I attach a save? Is it the same as pic?
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HansBolter
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RE: TF teleport

Post by HansBolter »

ORIGINAL: DOCUP

Ok how do I attach a save? Is it the same as pic?


rename the save game. chane the extension to .zip. the website will treat it like a ZIP file allowing you to attach it like a photo. the dev will rename it with the game extension to load it and investigate your problem.
Hans

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michaelm75au
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RE: TF teleport

Post by michaelm75au »

The 17th indicates that is heading off-map for the exit hex. The 'exit hex' seems to be Exmouth.

I suspect that the TF reached Exmouth on the run for the 17th, checked that it was at the exit hex, and reposition itself at the on-map entry point (just as if it arrived at the proper exit point for the CT entry hexes - shaded hex column near CT) and continued moving.

I may need the save(s) from after it loaded supplies at CT and entered the map. As I may need to backtrack when the TF changed destination/off-map mode.

Did the TF say "Off Map" for the first time on the 17th, or had it been saying that for several turns?
  • If for several turns, I will also need the end-of-turn save from immediately before it first changed.
  • If this is the first, then I will also need the end-of-turn save for the 16th.
I need to run the turn and trace why it changed to off-map movement pending if it was already on the map.

PS what game version are you using?
Michael
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DOCUP
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RE: TF teleport

Post by DOCUP »

Hans thank you.  We are playing the new official release. R6 I think.  I have saves back to the 14th. Tryed to put them all in one compressed file but didn't work. So I will do 4 posts with the days. This one is 14th June. Also thanks Michealm
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RE: TF teleport

Post by DOCUP »

15th june
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RE: TF teleport

Post by DOCUP »

16th june
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RE: TF teleport

Post by DOCUP »

17th june
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RE: TF teleport

Post by DOCUP »

18th june Pm'd you my password.
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michaelm75au
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RE: TF teleport

Post by michaelm75au »

The TF has changed from using way points to a patrol hex between the 16th and 17th saves. I'll run the turn and see if that happens during the run.

You didn't change anything in TF 200 after the June 16 save did you?

[edit]
Running the turn from the 16th save was fine. Did you have the turn you sent to your opponent for the 16th?

I could make it look sort of like your original post.
Tried to make the TF follow another TF in 43,129.
Then cancelled it.
"Set patrol" button was shown
Clicked on it and set the first point to 43,129.
Looked at the TF screen and it said 'Exit map at 43,129'

Obviously the sequence is incorrect in that it shouldn't think it is off-map. But not sure how you got to it as I'm fairly sure you didn't make the errors I forced.
Michael
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michaelm75au
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RE: TF teleport

Post by michaelm75au »

Try clearing the Patrol Area if the TF200 still has it set. Otherwise it will rebound again.
And set the Way points again.
Michael
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DOCUP
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RE: TF teleport

Post by DOCUP »

Yes, I changed from waypoints to moving to a patrol area.  I was going to help refuel a TF out of fuel.
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DOCUP
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RE: TF teleport

Post by DOCUP »

here you go turn from my opponent. 16th june

I did change the the routing of this TF this turn. I had it patrol in the same hex as a TF just about out of fuel.

thanks for your help
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RE: TF teleport

Post by michaelm75au »

It seems the patrol is what broke it but I am having trouble trying to make it patrol without doing weird stuff. Normally setting a patrol doesn't work if the TF already has a destination which this one did on the 16th.

Don't suppose you can remember the steps you took to make it patrol there?
Michael
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DOCUP
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RE: TF teleport

Post by DOCUP »

I think I canceled the destination, then canceled the waypoints and put in the destination.
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michaelm75au
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RE: TF teleport

Post by michaelm75au »

Apparently, it defaults to home base after you press Clear Destination and exit the routing screen.
Despite the fact it knows that it has to unload at Derby.

I have played around with the sequence a bit so that if it needs to set a destination, it will default to the 'unload at' one for a transport TF.

At least this save doesn't try to exit at a map location anymore.[:D]
Michael
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