Probably not a good idea at a base but it should be viable in a none base hex.
Anyway I'm about to try it in the pic below.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Post by Chris21wen »

Post by treespider »
Post by Chris21wen »
ORIGINAL: treespider
You can't leave the enemy alone in the hex other wise the hexsides in the hex will revert to their control...otherwise yes.
Post by treespider »
ORIGINAL: Chris H
ORIGINAL: treespider
You can't leave the enemy alone in the hex other wise the hexsides in the hex will revert to their control...otherwise yes.
That makes sense. Next question. Can it be any old unit or does it have to have an AV?
Post by aphrochine »
ORIGINAL: Roger Neilson II
My brain hurts.....
Roger
Post by treespider »
ORIGINAL: Alfred
ORIGINAL: Roger Neilson II
My brain hurts.....
Roger
Take two aspirins ...
Think of the issue along these lines.
1. Each hex has six hexsides. These hexsides are inner doors to the hex which is in the middle of all the six hexsides. In turn each of the six inner door hexsides also act as a single outer door to a separate hex on the border.
2. An unoccupied hex has neutral inner door hexsides. The inner door hexsides are not coloured green or red.
3. When a hex is occupied all six inner door hexsides automatically become owned by the side which first arrived in the hex.
4. When a unit moves into an occupied hex it turns the inner door hexside through which it entered to its ownership colour. However once the unit moves out of the hex all six inner door hexsides revert automatically to the colour of the side which remains in the hex.
5. A unit which is is defeated in battle and is forced to retreat, will only do so if:
(a) it has an inner door hexside coloured friendly (red for Japan, green for Allied), and
(b) there is no enemy unit present in the hex on the other side of the outer door hexside the retreating unit would pass through
To make things easy, overland supply flow follows the same rules.[:)]
Alfred
Post by Roger Neilson II »


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