Ground combat at 83,52 (near Changsha)
Japanese Deliberate attack
Attacking force 103543 troops, 879 guns, 56 vehicles, Assault Value = 3011
Defending force 42305 troops, 151 guns, 0 vehicles, Assault Value = 1196
Japanese adjusted assault: 1453
Allied adjusted defense: 1027
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
12823 casualties reported
Squads: 232 destroyed, 389 disabled
Non Combat: 33 destroyed, 78 disabled
Engineers: 20 destroyed, 51 disabled
Guns lost 69 (22 destroyed, 47 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Allied ground losses:
1310 casualties reported
Squads: 7 destroyed, 223 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 8 disabled
Assaulting units:
110th Division
17th Ind.Mixed Brigade
13th Division
6th Division
15th Ind.Mixed Brigade
35th Division
40th Division
13th Ind.Mixed Brigade
57th Infantry Brigade
37th Division
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
14th Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
Defending units:
73rd Chinese Corps
53rd Chinese Corps
37th Chinese Corps
87th Chinese Corps
I am VERY fortunate to have an excellent partner who is willing to talk about things which seem funny to us (or me specifically). The stacking limit for the hex is 55,000. As you can see, my opponent had placed a strong blocking force in the hex. I had several units in the hex blocking his blocking force while I marshaled my troops for an attack. My plan was to march my attacking troops to the adjacent hex. Once in the adjacent hex, I set them all to follow one unit so they all arrive on the same day to minimize the supply penalty for over stacking. All the troops arrived in good order and were supplied (see below). I was over stacked about 88%.
I guess my question is: In addition to supply penalties for over stacking, are there casualty penalties as well? This seems really out of balance considering I had a 1 to 1 and no negative modifiers. My opponent benefitted from terrain but gets dinged for experience.
I started digging a bit and discussing with witpqs. He suggested over stacking, supply and fatigue combined with dug in troops in the forest on his side. I was pretty carful to check my supply levels before the attack since I knew I was waaaaaaaay over stacked. Thank goodness for Tracker. If you do not use this tool, you really are missing out. It is excellent. Below is a list of the units and their supply levels for the days leading up to the battle and the day after. I sent all this to witpqs already so there are no worries posting this information.
As you can see, on the day they arrived in the hex, supply requirements went waaaaaaaay up. I had two HQs supporting this operation which I hoped would feed supplies to the hex. One was a 1 hex radius HQ in the adjacent hex. The other was China command in Wuchang. There were a lot of supplies in Wuchang. You can see it drawing down on the day of the attack. The troopers making the attack were not the cream of the cream but they were not slackers either.
I am perfectly fine thinking I was the victim of bad dice rolls and such. I just wanted to make sure I was not missing something in the stacking penalties. With no negative modifiers in the combat report, I just think it is odd I was beaten so badly. I am not sure what else to attribute the losses. If there are penalties in addition to supply consumption for over stacking then I am not sure how I am suppose to move any stack from a hex which is near the stacking limit.
Any thoughts are much appreciated.
Below are the units involved from the Japanese side.
Wa



