Sound mod

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welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

Sound mod

Post by welk »

Some changed sounds : they give to ToF a better WW2 "sound look", I think (some of them comes from the very old - but always excellent - SC1, I love to play in the SC1 sound ambiance)

These sounds are setted to be used with digital system (earphone)

Not tested in a complete game (so, i.e = I don't know how work strategic bomber sound, etc). I will test later, when my classic wargame 2.0 version will be ready. Report here, if needed, please.
Attachments
Sound_mod.zip
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Magpius
Posts: 1748
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Sound mod

Post by Magpius »

Dude,
I played SC1 to death.
(Oh the tragedy of isometric squares with 2)
-cool idea with the sound mod.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
welk
Posts: 1022
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: Sound mod

Post by welk »

Same for me : a real tragedy, these isometric square were hidous.
I think Doom could probably be assassinated if these kind of square would appears in ToF [:D]

IN attached is a special "minimal sound mod, for those who prefer play their PC wargame with minimum of sounds (like the old Third Reich PC). You have to install the principal Sound mod (see the link in threads above) before to install the minimal sound mod

Trucks rolling, tanks rollins and inf marching have been set as "silent" file, and the land combat sound looks like now the sound of land combats in the old Third Reich PC. In addition, a alternate land combat sound is provided (to use it, just erase "_alternate" at the end of the name of file.
Attachments
MinimalSound_mod.zip
(213.15 KiB) Downloaded 30 times
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