Ending an IJ wet dream - bluebook (J) vs castor troy (A)

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EUBanana
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by EUBanana »

Some good luck on Suzuya... respect falling for your opponent though, jeez. And people wonder why there are so many arguments on these forums between Axis fanboys and everybody else - people getting sore after having to deal with stuff like this is why.

I don't think it's gonna get to the point where the Allied war machine is going to stomp all over him, the game will end before that, I think. Booting him out of Aus might be enough.

We'll soon find out, if theres no hint whatsoever of any evacuation if you master him in Australia, "not a step back comrades!", I can't see it going the long distance.
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Crackaces
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by Crackaces »

we took out BB Hyuga today and our bombers account for a heavy cruiser as one of our Easter eggs penetrates the cruiser's deck armor and ignites a magazin... BOOOOM! It is getting costly for him... again, I got no clue why he sailed past Melbourne...

Just to say critical hits with Ship penatrating bombs does happen on occasion. [;)] Just to comment, I understand in 1945 the Yamamoto took 2 hours of bombs before torp planes finally sunk her. ? That is what I understand. So in 1942 a raid is going to do damage but I suspect it takes a critical hit to do one in ..

This period of time is tough on the Allies in terms of sinking heavy ships because the torps have a 50% dud rate, and the planes are not very effective especally in range department. Yet, your AAR is showing that numbers of attacks using bombs eventually finds their mark and ships find Davy Jones' locker ..[;)]

I agree with EUbanana that the day will come when the turn is not in the email box [;)]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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Puhis
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by Puhis »

then a single freighter is engaged, as you can see below, it was about to unload... the ship tried to unload at a NON BASE hex, trying to block the road between Geraldton and Perth... I raised the issue when he landed South of Port Augusta at a non base hex but he obviously doesn't seem to care or why else would he do it again just a week later? I can asure you while I hate all these tactics of trying to exploit everything that isn't dealt with a hr I will pay it back with the full might of the Allied war machine... wonna go with such tactics? I can do the same... means I don't have to prep my units a hundred days when I will land 150.000 troops somewhere on an island that is big enough that I don't have to land directly at the base... I bet I will then be asked not to do it... when you have been around for years you should just refuse from doing all those things that are constantly being discussed on the forum as being gamey or not... in this case he didn't gain anything as the ship is sunk with all troops aboard...

It might be just game engine doing this. Once I've seen even AI unloading non-base hex, probably because transport fled from a surface threat, ended up in a coastal hex and unloading started... Sometimes strange things can happen.
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castor troy
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

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Morning Air attack on TF, near Geraldton at 48,141

Image

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
Sea Hurricane Ib x 2
F2A-3 Buffalo x 10
F4F-3 Wildcat x 20
SBD-2 Dauntless x 15
SBD-3 Dauntless x 13
TBD-1 Devastator x 13


No Allied losses

Japanese Ships
CA Atago, Bomb hits 8, Torpedo hits 1, heavy fires, heavy damage
DD Arashio, Bomb hits 1, heavy fires

then it was time for my carriers launching their strikes and the first wave of 41 bombers and their escorts attack CA Atago and DD Arashio with the result of CA Atago being done for sure... as you can see my carriers took position NW of Perth to keep distance to the IJN carrier group that is about to move in, still moving at mission speed so no real danger but if we would stay another turn a full speed move would bring them into range of my carriers... I have decided it is time to leave the scene with my carrier group and while a mission speed movement would be sufficient to stay out of range of the IJN carriers for sure I've ordered one day at full speed... as we are leaving the area I have ordered the torpedo bombers to carry torps as I don't expect to encounter any enemy BB... as to USN torp bombers, I think they are better with bombs anyway as they just suck carrying torps, no matter if TBD or TBF... I can't believe the enemy still keeps his heavy cruisers in the area...


Aircraft Attacking:
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring CA Atago
Heavy smoke from fires obscuring DD Arashio


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Morning Air attack on TF, near Geraldton at 49,142

Weather in hex: Light cloud

Raid spotted at 9 NM, estimated altitude 15,000 feet.
Estimated time to target is 3 minutes


Allied aircraft
F4F-3 Wildcat x 9
SBD-3 Dauntless x 15
TBD-1 Devastator x 14


Allied aircraft losses
TBD-1 Devastator: 1 destroyed by flak

Japanese Ships
TB Hiyodori
E Uji, Torpedo hits 2, and is sunk
TB Hayabusa, Bomb hits 1, on fire, heavy damage
DD Yugao



Aircraft Attacking:
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
14 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
12 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring TB Hayabusa


--------------------------------------------------------------------------------
Morning Air attack on TF, near Geraldton at 47,137

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
F2A-3 Buffalo x 5
SBD-2 Dauntless x 16
SBD-3 Dauntless x 45


No Allied losses

Japanese Ships
xAP Kasado Maru, Bomb hits 4, and is sunk
xAK Kenyo Maru, Bomb hits 6, heavy fires, heavy damage
xAK Kimnon Maru, Bomb hits 2, heavy fires, heavy damage
xAP Kowa Maru, Bomb hits 3, heavy fires, heavy damage
xAK Kogyo Maru, Bomb hits 2, on fire
xAK Tokiwa Maru, Bomb hits 5, heavy fires, heavy damage
xAP Palau Maru, Bomb hits 3, heavy fires, heavy damage
xAK Kamogawa Maru, Bomb hits 2, heavy fires

then we engage another convoy of no less than 8 ships, having unloaded all the troops already but hopefully most of the supply is gone... we sink quite a number of ships again today...

Aircraft Attacking:
7 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAP Kasado Maru
Kimnon Maru dead in the water ...
Heavy smoke from fires obscuring xAK Tokiwa Maru
Heavy smoke from fires obscuring xAK Kimnon Maru
Heavy smoke from fires obscuring xAP Kowa Maru
Heavy smoke from fires obscuring xAK Kenyo Maru
Massive explosion on xAK Kenyo Maru
Heavy smoke from fires obscuring xAP Palau Maru


--------------------------------------------------------------------------------
Morning Air attack on TF, near Geraldton at 48,142

Weather in hex: Heavy cloud

Raid spotted at 14 NM, estimated altitude 9,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
F4F-3A Wildcat x 9
TBD-1 Devastator x 15


No Allied losses

Japanese Ships
DD Fubuki, Torpedo hits 1, and is sunk

Fubuki was damaged already and she succumbed after being hit by the first torp...

Aircraft Attacking:
15 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo



--------------------------------------------------------------------------------
Morning Air attack on TF, near Geraldton at 42,140

Weather in hex: Thunderstorms

Raid spotted at 11 NM, estimated altitude 9,000 feet.
Estimated time to target is 5 minutes


Allied aircraft
Fulmar II x 2
TBD-1 Devastator x 14


No Allied losses

Japanese Ships
DD Asagao



Aircraft Attacking:
14 x TBD-1 Devastator bombing from 6000 feet *
Naval Attack: 2 x 500 lb SAP Bomb



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Morning Air attack on TF, near Port Kembla at 89,170

Weather in hex: Light cloud

Raid spotted at 24 NM, estimated altitude 6,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
B-26 Marauder x 3


No Allied losses

Japanese Ships
CL Tenryu



Aircraft Attacking:
3 x B-26 Marauder bombing from 1000 feet
Naval Attack: 3 x 500 lb SAP Bomb

Melbourne's Marauders are again heavily split in small strikes due to the high number of enemy task forces moving by... having 54 dive bombers in the area could have led to a disaster for then enemy cruisers but unfortunately no dive bombers are available...

--------------------------------------------------------------------------------
Morning Air attack on TF, near Geraldton at 47,137

Weather in hex: Clear sky

Raid spotted at 13 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
SBD-3 Dauntless x 16


No Allied losses

Japanese Ships
xAK Kenyo Maru, Bomb hits 2, heavy fires, heavy damage
xAK Kogyo Maru, Bomb hits 12, and is sunk

while the carriers keep sinking ships...

Aircraft Attacking:
7 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAK Kenyo Maru
Heavy smoke from fires obscuring xAK Kogyo Maru


--------------------------------------------------------------------------------
Afternoon Air attack on Siangtan , at 81,52

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-Ic Sally x 20
Ki-30 Ann x 35
Ki-36 Ida x 20
Ki-48-Ib Lily x 20
Ki-51 Sonia x 20



Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged



Airbase hits 25
Airbase supply hits 6
Runway hits 80

Aircraft Attacking:
20 x Ki-51 Sonia bombing from 11000 feet *
Airfield Attack: 2 x 50 kg GP Bomb
8 x Ki-30 Ann bombing from 11000 feet
Airfield Attack: 1 x 250 kg GP Bomb
20 x Ki-21-Ic Sally bombing from 11000 feet
Airfield Attack: 4 x 250 kg GP Bomb
27 x Ki-30 Ann bombing from 11000 feet
Airfield Attack: 1 x 250 kg GP Bomb
20 x Ki-48-Ib Lily bombing from 11000 feet
Airfield Attack: 4 x 100 kg GP Bomb
20 x Ki-36 Ida bombing from 11000 feet
Airfield Attack: 4 x 30 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Geraldton at 49,141

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
Fulmar II x 2
Sea Hurricane Ib x 2
F2A-3 Buffalo x 9
F4F-3 Wildcat x 18
SBD-2 Dauntless x 15
SBD-3 Dauntless x 29
TBD-1 Devastator x 28


No Allied losses

Japanese Ships
xAK Brasil Maru, Bomb hits 3, heavy fires
xAK Shanghai Maru, Bomb hits 5, heavy fires, heavy damage
xAK Ryuzin Maru
xAK Kasuga Maru #2, Torpedo hits 1, and is sunk
xAK Taizan Maru, Bomb hits 3, heavy fires, heavy damage
xAK Belgium Maru, Bomb hits 2, and is sunk
xAK Hirota Maru, Bomb hits 3, heavy fires, heavy damage
xAK Ishikari Maru, Torpedo hits 3, and is sunk
xAK Yoneyama Maru, Bomb hits 4, heavy fires, heavy damage
xAK Aden Maru, Bomb hits 3, on fire
xAK Sinko Maru, Bomb hits 2, heavy fires, heavy damage
xAK Hokutatsu Maru, Torpedo hits 1, and is sunk

Japanese ground losses:
243 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 22 destroyed, 30 disabled
Engineers: 1 destroyed, 1 disabled
Vehicles lost 6 (4 destroyed, 2 disabled)

wow, seems like there were by far more ships left than I thought and we sink over two dozen alone today, this convoy even still had troops aboard... what a satisfying carnage...


Aircraft Attacking:
10 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
11 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
15 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
3 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAK Taizan Maru
Heavy smoke from fires obscuring xAK Belgium Maru
Heavy smoke from fires obscuring xAK Hirota Maru
Heavy smoke from fires obscuring xAK Aden Maru
Heavy smoke from fires obscuring xAK Shanghai Maru
Heavy smoke from fires obscuring xAK Yoneyama Maru
Heavy smoke from fires obscuring xAK Brasil Maru


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Geraldton at 49,142

Weather in hex: Light rain

Raid spotted at 15 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes


Allied aircraft
F4F-3A Wildcat x 9
SBD-2 Dauntless x 16
SBD-3 Dauntless x 30


No Allied losses

Japanese Ships
TB Hayabusa, Bomb hits 3, and is sunk
DD Yugao, Bomb hits 2, heavy fires, heavy damage
TB Hiyodori, Bomb hits 2, heavy fires, heavy damage

and another three escorts gone... when our carriers have left it will be a nice tally...

Aircraft Attacking:
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring DD Yugao
Heavy smoke from fires obscuring TB Hiyodori


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Geraldton at 42,140

Weather in hex: Heavy cloud

Raid spotted at 10 NM, estimated altitude 14,000 feet.
Estimated time to target is 3 minutes


Allied aircraft
F2A-3 Buffalo x 5
SBD-3 Dauntless x 15


No Allied losses

Japanese Ships
DD Asagao, Bomb hits 2, heavy fires, heavy damage

Asagao was hit earlier and is now done...

Aircraft Attacking:
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring DD Asagao


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Geraldton at 48,141

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
F4F-3 Wildcat x 5
SBD-3 Dauntless x 16


Allied aircraft losses
SBD-3 Dauntless: 1 damaged

Japanese Ships
DD Arashio, Bomb hits 5, and is sunk

same goes for Arashio...

Aircraft Attacking:
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
9 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring DD Arashio
Massive explosion on DD Arashio


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Geraldton at 45,138

Weather in hex: Moderate rain

Raid spotted at 6 NM, estimated altitude 8,000 feet.
Estimated time to target is 2 minutes


Allied aircraft
F4F-3 Wildcat x 6
TBD-1 Devastator x 14


No Allied losses

Japanese Ships
DD Karii, Torpedo hits 1, and is sunk

and Karii is hit by a torp that sends the small second class DD to hell...

Aircraft Attacking:
14 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Geraldton at 47,137

Weather in hex: Heavy cloud

Raid spotted at 19 NM, estimated altitude 10,000 feet.
Estimated time to target is 9 minutes


Allied aircraft
TBD-1 Devastator x 13


No Allied losses

Japanese Ships
xAK Kamogawa Maru, Bomb hits 12, and is sunk

the first carrier ran out of torps it seems... hmm, shouldn't the bombers be able to fly two full sorties with torps? [&:]

Aircraft Attacking:
13 x TBD-1 Devastator bombing from 6000 feet *
Naval Attack: 2 x 500 lb SAP Bomb

Heavy smoke from fires obscuring xAK Kamogawa Maru


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Submarine attack near Maryborough at 96,157

Japanese Ships
xAK Kosei Maru, Shell hits 3, Torpedo hits 3, heavy fires, heavy damage

Allied Ships
SS O19

O19 operating on the East Coast also contributes again... I somehow think it's not been nice to watch the last couple of turns as the IJ... [:D]

xAK Kosei Maru is sighted by SS O19
SS O19 attacking xAK Kosei Maru on the surface


--------------------------------------------------------------------------------
Sub attack near Carnarvon at 47,135

Japanese Ships
CA Takao
DD Oshio

Allied Ships
SS KXV



SS KXV launches 4 torpedoes at CA Takao
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Invasion Support action off Bandjermasin (60,99)
Defensive Guns engage approaching landing force

9 Coastal gun shots fired in defense.

Japanese Ships
xAK Toyama Maru
xAK Syoan Maru
xAK Ryuun Maru


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


xAK Toyama Maru fired at enemy troops
xAK Syoan Maru fired at enemy troops
xAK Ryuun Maru fired at enemy troops


--------------------------------------------------------------------------------

Ground combat at Geraldton (49,141)

Japanese Shock attack

Attacking force 8525 troops, 81 guns, 55 vehicles, Assault Value = 375

Defending force 1137 troops, 6 guns, 0 vehicles, Assault Value = 16

Japanese adjusted assault: 201

Allied adjusted defense: 3

Japanese assault odds: 67 to 1 (fort level 3)

Japanese forces CAPTURE Geraldton !!!

Combat modifiers
Defender: forts(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
167 casualties reported
Squads: 0 destroyed, 21 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 19 disabled


Allied ground losses:
1111 casualties reported
Squads: 13 destroyed, 2 disabled
Non Combat: 44 destroyed, 5 disabled
Engineers: 22 destroyed, 0 disabled
Guns lost 6 (3 destroyed, 3 disabled)
Units retreated 1
Units destroyed 1


Defeated Allied Units Retreating!

Assaulting units:
1st Engineer Regiment
II./4th Infantry Battalion
5th Ind. Engineer Regiment
48th Division
8th Engineer Regiment
5th Division
26th Engineer Regiment
2nd Raiding Regiment
24th Infantry Regiment

Defending units:
Geraldton Fortress
6th RAAF Base Force


--------------------------------------------------------------------------------

Ground combat at Malang (55,105)

Japanese Bombardment attack

Attacking force 2292 troops, 212 guns, 60 vehicles, Assault Value = 473

Defending force 36129 troops, 305 guns, 124 vehicles, Assault Value = 657


Allied ground losses:
40 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
143rd Infantry Regiment
41st Infantry Regiment
16th Infantry Regiment
Yokosuka 2nd SNLF
II/81st Naval Guard Unit
18th Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
14th Ind.Art.Mortar Battalion
3rd Medium Field Artillery Regiment
3rd Mortar Battalion
2nd Field Artillery Regiment

Defending units:
Barisan KNIL Regiment
3rd KNIL Landstorm Battalion
Lijfwacht Cav Sqn
1st KNIL Regiment
2nd KNIL Landstorm Battalion
Marinier Battalion
1st Regt Cavalerie
Tjilatjap KNIL Battalion
2nd KNIL Regiment
4th KNIL Regiment
Mobiele Eenheid Battalion
1st KNIL Landstorm Battalion
6th KNIL Regiment
2 ML-KNIL Aviation
ABDA
South Java Base Force
Commandement Marine
Batavia Base Force
MLD
North Java Base Force
KNIL Army Command
ML-KNIL
1 ML-KNIL Aviation
Soerabaja Base Force
Bandoeng Base Force


--------------------------------------------------------------------------------

Ground combat at Vanua Lava (121,148)

Japanese Deliberate attack

Attacking force 274 troops, 0 guns, 0 vehicles, Assault Value = 7

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 2

Allied adjusted defense: 1

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Vanua Lava !!!

Combat modifiers
Attacker: leaders(-), supply(-)



Assaulting units:
5th Indpt SNLF Coy


--------------------------------------------------------------------------------

Ground combat at Toowoomba (94,159)

Japanese Deliberate attack

Attacking force 3936 troops, 34 guns, 0 vehicles, Assault Value = 133

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 68

Allied adjusted defense: 1

Japanese assault odds: 68 to 1 (fort level 0)

Japanese forces CAPTURE Toowoomba !!!

Combat modifiers
Attacker: leaders(+), leaders(-)



Assaulting units:
4th/A Division




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castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

ORIGINAL: EUBanana

Some good luck on Suzuya... respect falling for your opponent though, jeez. And people wonder why there are so many arguments on these forums between Axis fanboys and everybody else - people getting sore after having to deal with stuff like this is why.

I don't think it's gonna get to the point where the Allied war machine is going to stomp all over him, the game will end before that, I think. Booting him out of Aus might be enough.

We'll soon find out, if theres no hint whatsoever of any evacuation if you master him in Australia, "not a step back comrades!", I can't see it going the long distance.


what happens around Australia at the moment is one good reason why I never panicked or really worried when I gave up all the empty ground which he took very systematically and in fast order... I may sound like a dork but it is what I said earlier, it looks impressive on the strategic map but all that happened was losing empty ground... now the battle for Australia is long not over and I know bluebook is experienced enough to hurt me too if he gets the opportunity to do so but as it stands now, the Australian adventure has cost him so much already I can't see it being a success... and also here, he only took empty ground and there is just nothing you can do about it, you can't heavily garisson all of Australia, you just have to defend the small important areas and this is what we do...

I hope and think that bluebook is a taker and even though we do have/had severe differences in what we think should be done or not (aka gamey) I think he will go for the long run, otherwise the game might have stopped already... after having so many long time WITP PBEMs I started with Rainer79 our AE campaign which also reached 45 while the one against mortar was abandoned by me as it just didn't make sense and the one against 1eyedjacks is done too as the IJN failed miserably at Hawaii and 1eyedjacks got some real life issues which are more important than a computer game anyway...

as it stands now, I am playing with the asumption that this game will go all the way until the later stages...
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castor troy
Posts: 14331
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Location: Austria

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

ORIGINAL: Crackaces
we took out BB Hyuga today and our bombers account for a heavy cruiser as one of our Easter eggs penetrates the cruiser's deck armor and ignites a magazin... BOOOOM! It is getting costly for him... again, I got no clue why he sailed past Melbourne...

Just to say critical hits with Ship penatrating bombs does happen on occasion. [;)] Just to comment, I understand in 1945 the Yamamoto took 2 hours of bombs before torp planes finally sunk her. ? That is what I understand. So in 1942 a raid is going to do damage but I suspect it takes a critical hit to do one in ..

This period of time is tough on the Allies in terms of sinking heavy ships because the torps have a 50% dud rate, and the planes are not very effective especally in range department. Yet, your AAR is showing that numbers of attacks using bombs eventually finds their mark and ships find Davy Jones' locker ..[;)]

I agree with EUbanana that the day will come when the turn is not in the email box [;)]


yeah it takes penetrating hits to do damage and critical hits to sink a big ship with only a small number of bombs, but even if you don't sink a ship, imagine how a BB would look like after a dozen 1000lb bombs plaster everything above the deck armor...

no matter the time, we can't really rely on USN aerial torps, the British are better but there aren't that many RN CV around... everything smaller than an IJN BB can and will be sunk with torps (no matter if 500 or 1000lb), it just takes a lot of them and the IJN BB will either be facing my subs, battleships or will end up in front of my few torpedo bomber squadrons...

I sure hope the game not to end sooner than a hopeless Japanese strategic situation (or an Allied one [;)])
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EUBanana
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by EUBanana »

Well... I think the true mark of the JFB is knowing when to quit. I know in my AAR game vs Stephen Pearce he evacuated Bengal to my own surprise when things started going south. I think it takes a certain amount of fortitude to know that it's time to cut your losses, and quite possibly begin the Long Retreat as you lose strategic initiative maybe permanently.

Bluebook has been very on the ball up till now, and it's not decided yet anyway I think. He can take some losses in '42. If he pulls out at some point then I'll be dead impressed and consider him a true master at this game.
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

ORIGINAL: Puhis
then a single freighter is engaged, as you can see below, it was about to unload... the ship tried to unload at a NON BASE hex, trying to block the road between Geraldton and Perth... I raised the issue when he landed South of Port Augusta at a non base hex but he obviously doesn't seem to care or why else would he do it again just a week later? I can asure you while I hate all these tactics of trying to exploit everything that isn't dealt with a hr I will pay it back with the full might of the Allied war machine... wonna go with such tactics? I can do the same... means I don't have to prep my units a hundred days when I will land 150.000 troops somewhere on an island that is big enough that I don't have to land directly at the base... I bet I will then be asked not to do it... when you have been around for years you should just refuse from doing all those things that are constantly being discussed on the forum as being gamey or not... in this case he didn't gain anything as the ship is sunk with all troops aboard...

It might be just game engine doing this. Once I've seen even AI unloading non-base hex, probably because transport fled from a surface threat, ended up in a coastal hex and unloading started... Sometimes strange things can happen.


yeah Puhis, you might be correct and I might be too suspicious... but the location where the freigther tried to unload really points toward what I was thinking... anyway, my opponent and me totally disagree on non base hex invasions and there is no hr on it, so other than complaining and doing the same if it suits me I can't do anything in the end than accept it
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

ORIGINAL: EUBanana

Well... I think the true mark of the JFB is knowing when to quit. I know in my AAR game vs Stephen Pearce he evacuated Bengal to my own surprise when things started going south. I think it takes a certain amount of fortitude to know that it's time to cut your losses, and quite possibly begin the Long Retreat as you lose strategic initiative maybe permanently.

Bluebook has been very on the ball up till now, and it's not decided yet anyway I think. He can take some losses in '42. If he pulls out at some point then I'll be dead impressed and consider him a true master at this game.


it definitely isn't decided yet and while the AAR is behind the game, we are far from having a decision in the game where it is at the moment. Like I've said, I know bluebook is skilled enough to hurt me if he gets the chance and I don't want to think about a situation when all my carriers go down for no or only minimal damage on the enemy carriers, this would completely reverse the overal current situation. Absolutely agree, a good player should realize when to consolidate his positions.
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by Andav »


Castor,

Is he doing anything in Burma? With the commitment to Oz, I can't imagine he has made much progress there if any.

Whacking all those merchant ships will really put a bind in not only any evacutation plan but also keeping the troops supplied not to meantion moving resources and stuff around later in the game.

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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by Captain Cruft »

I suppose I am classed as a JFB, but I really hope you kick his butt. He's just too gamey ...
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by witpqs »

It's been covered more than once in the forums, the developers made accommodations terrain-wise and so on for landing at non-base/dot hexes. As a player I also find it fine, and many others have stated they do too.

Also many players don't like it and have said so. The point is that it's not a play on the game engine and really needs an HR if you want to rule it out as it is an item that reasonable players disagree on.

I understand that you might look at the combo of doing that during the amphib bonus as being a step beyond, and I guess you just have to work that out with him. I think his 4EB bombing complaint was invalid and his threat to stop was wrong so I am not taking his side, just being objective about the landing at non-base/dot thing. [8D]
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

ORIGINAL: witpqs

It's been covered more than once in the forums, the developers made accommodations terrain-wise and so on for landing at non-base/dot hexes. As a player I also find it fine, and many others have stated they do too.

Also many players don't like it and have said so. The point is that it's not a play on the game engine and really needs an HR if you want to rule it out as it is an item that reasonable players disagree on.

I understand that you might look at the combo of doing that during the amphib bonus as being a step beyond, and I guess you just have to work that out with him. I think his 4EB bombing complaint was invalid and his threat to stop was wrong so I am not taking his side, just being objective about the landing at non-base/dot thing. [8D]


the problem is it's not about terrain and if the devs have really thought about non base landings, then there was one major oversight, which is the fact that you need 0, zero, nada, no preparation to land and you will not take any notable losses. Whereas when you land at an empty dot or empty flag and you have 0 preparation you will end up having your division 80% disabled or the like. And this makes landing at non base hexes wrong IMO and if the devs really had that in mind then I better don't comment what I would think about it. [:(]

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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by witpqs »

ORIGINAL: castor troy
ORIGINAL: witpqs

It's been covered more than once in the forums, the developers made accommodations terrain-wise and so on for landing at non-base/dot hexes. As a player I also find it fine, and many others have stated they do too.

Also many players don't like it and have said so. The point is that it's not a play on the game engine and really needs an HR if you want to rule it out as it is an item that reasonable players disagree on.

I understand that you might look at the combo of doing that during the amphib bonus as being a step beyond, and I guess you just have to work that out with him. I think his 4EB bombing complaint was invalid and his threat to stop was wrong so I am not taking his side, just being objective about the landing at non-base/dot thing. [8D]


the problem is it's not about terrain and if the devs have really thought about non base landings, then there was one major oversight, which is the fact that you need 0, zero, nada, no preparation to land and you will not take any notable losses. Whereas when you land at an empty dot or empty flag and you have 0 preparation you will end up having your division 80% disabled or the like. And this makes landing at non base hexes wrong IMO and if the devs really had that in mind then I better don't comment what I would think about it. [:(]
I thought that was only during the amphib bonus phase. Anyhow won't mention it again. [:)]
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by Capt. Harlock »

Allied aircraft
B-26 Marauder x 6


No Japanese losses

Allied aircraft losses
B-26 Marauder: 2 damaged

Japanese Ships
CA Suzuya, Bomb hits 2, and is sunk

It's been a fun couple of turns! Congratulations -- and it looks like the Marauders are good for something after all.
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by crsutton »

His attack with two divisions and a mixed infantry brigade plus at Geraldton came off with 350 AV. Those units have to be pretty well depleted. The big question is what kind of support troops went into the drink. At this point of the game, engineers and aviation support for Japan are very scarce. He could end up woefully short of support for a fight in OZ.

But as said, he does have his carriers and some significant gains. If he keeps his cool, this is a serious setback, not a disaster.
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by crsutton »

witpqs is right in that you really should of HR non base invasions with both sea and para units from the beginning. There are too many players who find it acceptable to assume that any opponent will feel the same as you. You might just tell him that if he wants to see your bombers above 7k then he should agree to trade off on that. Or just say nothing as in the end it will benefit you.
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

here's the rest of this turn...

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Sub attack near Carnarvon at 47,135

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Japanese Ships
CA Takao
DD Oshio

Allied Ships
SS KXV

wasn't Takao hit earlier by airattacks? She shows no damage and the torps missed...

SS KXV launches 4 torpedoes at CA Takao
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
DD Oshio fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Invasion Support action off Bandjermasin (60,99)
Defensive Guns engage approaching landing force

9 Coastal gun shots fired in defense.

Japanese Ships
xAK Toyama Maru
xAK Syoan Maru
xAK Ryuun Maru


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


xAK Toyama Maru fired at enemy troops
xAK Syoan Maru fired at enemy troops
xAK Ryuun Maru fired at enemy troops


--------------------------------------------------------------------------------

Ground combat at Geraldton (49,141)

Japanese Shock attack

Attacking force 8525 troops, 81 guns, 55 vehicles, Assault Value = 375

Defending force 1137 troops, 6 guns, 0 vehicles, Assault Value = 16

Japanese adjusted assault: 201

Allied adjusted defense: 3

Japanese assault odds: 67 to 1 (fort level 3)

Japanese forces CAPTURE Geraldton !!!

Combat modifiers
Defender: forts(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
167 casualties reported
Squads: 0 destroyed, 21 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 19 disabled


Allied ground losses:
1111 casualties reported
Squads: 13 destroyed, 2 disabled
Non Combat: 44 destroyed, 5 disabled
Engineers: 22 destroyed, 0 disabled
Guns lost 6 (3 destroyed, 3 disabled)
Units retreated 1
Units destroyed 1


Defeated Allied Units Retreating!


not surprising, what the enemy was able to land at Geraldton proved to be enough to overwhelm the defenders there but I am not at all afraid of this Japanese force, nearly no guns and not even 9000 troops...


Assaulting units:

1st Engineer Regiment
II./4th Infantry Battalion
5th Ind. Engineer Regiment
48th Division
8th Engineer Regiment
5th Division
26th Engineer Regiment
2nd Raiding Regiment
24th Infantry Regiment

Defending units:
Geraldton Fortress
6th RAAF Base Force


--------------------------------------------------------------------------------

Ground combat at Malang (55,105)

Japanese Bombardment attack

Attacking force 2292 troops, 212 guns, 60 vehicles, Assault Value = 473

Defending force 36129 troops, 305 guns, 124 vehicles, Assault Value = 657


Allied ground losses:
40 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
143rd Infantry Regiment
41st Infantry Regiment
16th Infantry Regiment
Yokosuka 2nd SNLF
II/81st Naval Guard Unit
18th Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
14th Ind.Art.Mortar Battalion
3rd Medium Field Artillery Regiment
3rd Mortar Battalion
2nd Field Artillery Regiment

Defending units:
Barisan KNIL Regiment
3rd KNIL Landstorm Battalion
Lijfwacht Cav Sqn
1st KNIL Regiment
2nd KNIL Landstorm Battalion
Marinier Battalion
1st Regt Cavalerie
Tjilatjap KNIL Battalion
2nd KNIL Regiment
4th KNIL Regiment
Mobiele Eenheid Battalion
1st KNIL Landstorm Battalion
6th KNIL Regiment
2 ML-KNIL Aviation
ABDA
South Java Base Force
Commandement Marine
Batavia Base Force
MLD
North Java Base Force
KNIL Army Command
ML-KNIL
1 ML-KNIL Aviation
Soerabaja Base Force
Bandoeng Base Force


--------------------------------------------------------------------------------

Ground combat at Vanua Lava (121,148)

Japanese Deliberate attack

Attacking force 274 troops, 0 guns, 0 vehicles, Assault Value = 7

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 2

Allied adjusted defense: 1

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Vanua Lava !!!

Combat modifiers
Attacker: leaders(-), supply(-)



Assaulting units:
5th Indpt SNLF Coy


--------------------------------------------------------------------------------

Ground combat at Toowoomba (94,159)

Japanese Deliberate attack

Attacking force 3936 troops, 34 guns, 0 vehicles, Assault Value = 133

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 68

Allied adjusted defense: 1

Japanese assault odds: 68 to 1 (fort level 0)

Japanese forces CAPTURE Toowoomba !!!

Combat modifiers
Attacker: leaders(+), leaders(-)



Assaulting units:
4th/A Division






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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by obvert »

I'd like to see the final tally of ships sunk in this endeavor. But to sink them with major units on board will surely hurt his ability to carry out any strong offensive operations for a good while as they take on new squads.

Did you have those B-26 trained for naval attacks?
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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Post by castor troy »

AFTER ACTION REPORTS FOR Mar 19, 42
--------------------------------------------------------------------------------
TF 240 encounters mine field at Adelaide (75,163)

Japanese Ships
DD Oyashio



1 mine cleared


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TF 240 encounters mine field at Adelaide (75,163)

Japanese Ships
DD Oyashio, Mine hits 1, on fire, heavy damage

another enemy DD hits a mine at Adelaide... guess bluebook won't be happy having more DD damaged or sunk with his TF having not enough escorts anyway...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Canberra at 88,172, Range 7,000 Yards

Japanese Ships
CA Mogami
CA Mikuma
DD Hagikaze
DD Ayanami

Allied Ships
AMc Tongkol, Shell hits 2, and is sunk
AVP Bellatrix, Shell hits 5, and is sunk

we had those two vessels moving South after Brisbane was lost, now the pityful ships run into these two cruisers... as you can see, again only two DD as escorts... anyone having an explanation why he seems so desperate for escorts? I never had any problem finding destroyer escorts for my heavy cruisers, battleships or carriers... at the beginning of the war, it seems to be harder for the Allied to find enough escorts but the IJN should be able to escort their bigger ships... I was surprised to see the enemy cruisers going this way along the coast, he still doesn't seem to care about my air attacks and doesn't even try to get his ships out of harms way... more about that later...


Reduced sighting due to 7% moonlight
Maximum visibility in Partly Cloudy Conditions and 7% moonlight: 7,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 7,000 yards
CONTACT: Allied lookouts spot Japanese task force at 7,000 yards
Range increases to 8,000 yards
CA Mogami engages AMc Tongkol at 8,000 yards
Range closes to 6,000 yards
AMc Tongkol sunk by CA Mikuma at 6,000 yards
Range closes to 2,000 yards
CA Mogami engages AVP Bellatrix at 2,000 yards
AVP Bellatrix sunk by CA Mogami at 2,000 yards
AVP Bellatrix sunk by CA Mogami at 2,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
ASW attack near Koepang at 68,116

Japanese Ships
SC Ch 19

Allied Ships
SS KX



SS KX is sighted by escort
SC Ch 19 fails to find sub, continues to search...
SC Ch 19 fails to find sub, continues to search...
SC Ch 19 fails to find sub, continues to search...
SC Ch 19 fails to find sub, continues to search...
SC Ch 19 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Perth at 49,146

Japanese Ships
xAK Tyoko Maru, heavy fires

Allied Ships
SS S-18

another dud spread...

SS S-18 launches 2 torpedoes


--------------------------------------------------------------------------------
Amphibious Assault at Anaa (178,179)

TF 124 troops unloading over beach at Anaa, 178,179

Japanese ground losses:
21 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



17 troops of a SNLF Squad lost overboard during unload of Maizuru 1st SNLF /1
17 troops of a SNLF Squad accidentally lost during unload of Maizuru 1st SNLF /1


--------------------------------------------------------------------------------
Sub attack near Geraldton at 48,138

Japanese Ships
TB Hiyodori, heavy fires, heavy damage

Allied Ships
SS O21

and a miss, the TB is dead anyway... still quite an achievement to miss her I guess...


TB Hiyodori is sighted by SS O21
SS O21 launches 2 torpedoes


--------------------------------------------------------------------------------
ASW attack near Mussau Island at 105,117

Japanese Ships
xAK Havre Maru
PB Teibo Maru #2

Allied Ships
SS Cachalot



SS Cachalot is sighted by escort
Cachalot diving deep ....
PB Teibo Maru #2 fails to find sub, continues to search...
PB Teibo Maru #2 fails to find sub, continues to search...
PB Teibo Maru #2 fails to find sub, continues to search...
PB Teibo Maru #2 fails to find sub, continues to search...
PB Teibo Maru #2 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 7,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-Ic Sally x 5
Ki-21-IIa Sally x 29
Ki-30 Ann x 51
Ki-36 Ida x 11
Ki-48-Ib Lily x 37
Ki-51 Sonia x 15



Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged
Ki-21-IIa Sally: 6 damaged
Ki-30 Ann: 1 damaged
Ki-36 Ida: 1 damaged
Ki-48-Ib Lily: 1 damaged
Ki-51 Sonia: 3 damaged



Airbase hits 11
Airbase supply hits 2
Runway hits 76

Aircraft Attacking:
25 x Ki-48-Ib Lily bombing from 6000 feet
Airfield Attack: 4 x 100 kg GP Bomb
29 x Ki-21-IIa Sally bombing from 6000 feet
Airfield Attack: 4 x 250 kg GP Bomb
27 x Ki-30 Ann bombing from 6000 feet
Airfield Attack: 1 x 250 kg GP Bomb
5 x Ki-21-Ic Sally bombing from 6000 feet
Airfield Attack: 4 x 250 kg GP Bomb
15 x Ki-51 Sonia bombing from 6000 feet
Airfield Attack: 4 x 50 kg GP Bomb
11 x Ki-36 Ida bombing from 6000 feet
Airfield Attack: 4 x 30 kg GP Bomb
12 x Ki-48-Ib Lily bombing from 6000 feet
Airfield Attack: 4 x 100 kg GP Bomb
24 x Ki-30 Ann bombing from 6000 feet
Airfield Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 6,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-Ic Sally x 20



Japanese aircraft losses
Ki-21-Ic Sally: 6 damaged



Runway hits 9

Aircraft Attacking:
20 x Ki-21-Ic Sally bombing from 6000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Sydney at 92,168

Weather in hex: Clear sky [&o]

Image

Raid spotted at 2 NM, estimated altitude 12,000 feet.
Estimated time to target is 1 minutes


Allied aircraft
Swordfish I x 8
Vildebeest III x 24


Allied aircraft losses
Vildebeest III: 1 destroyed by flak

Japanese Ships
CA Mogami, Torpedo hits 2, on fire, heavy damage
CA Mikuma, Torpedo hits 2
DD Hagikaze

while those torpedo biplanes may have been a surprise for him it's beyond me why he moves along my coast when he knows my Marauders are on nav attack and those have already hit several of his cruisers sinking one after a magazine detonated... above's map clearly shows that the losses around Melbourne/Sydney would be well avoidable... first his CA and BB TF moved South East all on their own instead of all together, then he passed the Bass Strait South of Melbourne (where he lost BB Hyuga) instead of going South around Tasmania and then he moves his cruisers NE along the coast after they passed Bass Strait to have one sunk by Marauders with several more being hit and now Mogami and Mikuma end up two hexes East of Sydney where my torpedo bombers were waiting for them... now it would have been easy to stay out of their range but to top it off, the enemy carrier group with Akagi and Kaga is also in the area but isn't covering the enemy ships which gives my pityful airforce a great chance to strike at the enemy shipping... to me, all losses in the Melbourne/Sydney area were 100% avoidable...

Aircraft Attacking:
11 x Vildebeest III launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
11 x Vildebeest III launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
8 x Swordfish I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo



--------------------------------------------------------------------------------
Morning Air attack on TF, near Albany at 51,161

Weather in hex: Clear sky

Raid spotted at 8 NM, estimated altitude 15,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M2 Zero x 13
D3A1 Val x 9



Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
xAKL Argus, Bomb hits 4, and is sunk

our carriers left the ship cemetery around Perth as the enemy carriers are closing in and we've got a comfortable distance between our carriers and the enemy ones as they are closing in on Albany this turn...

I was asked not to use picket ships! [:D] You may remember me bitching about the use of picket ships by the IJN earlier in the game but I just went with what is good for the goose... while the enemy used single PB (a converted xAKL) as pickets we did the same with a couple of xAKL and I was told it would not be ok to do it with xAKL... it's fun how quickly behaviour that is ok for someone as long as he's doing it can turn into not ok when the enemy is doing it...

I replied that this wasn't a picket anyway and due to the fact that he used the amphib bonus to such an extend that he took all of the empty map I can't run around normal sized convoys to be picked off within his blockade... well I could run big convoys but I am not silly enough to do so and that will mean he will probably run into an endless number of single ship TF because as soon as I spot enemy ships I scatter my two and three ship convoys I use to run around...

so in fact, the over the top I take every empty flag and dot on the map operation doesn't do him any good because the chance that he catches a bigger convoy is near nil...


Aircraft Attacking:
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 10000'
Naval Attack: 1 x 250 kg SAP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Esperance at 60,158

Weather in hex: Light cloud

Raid spotted at 7 NM, estimated altitude 10,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 9



No Japanese losses

Allied Ships
xAKL Corrimal, Bomb hits 6, and is sunk


these two xAKL were moving as pair and due to the enemy carriers moving twice as fast I scattered the convoy and tried to get both out of the carriers' way but both are sunk...

Aircraft Attacking:
9 x B5N2 Kate bombing from 8000 feet
Naval Attack: 2 x 250 kg SAP Bomb

Heavy smoke from fires obscuring xAKL Corrimal
Massive explosion on xAKL Corrimal


--------------------------------------------------------------------------------
Afternoon Air attack on 1st RAN Base Force, at 73,130 , near Wyndham

Weather in hex: Light cloud

Raid spotted at 11 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
G4M1 Betty x 7



No Japanese losses


Allied ground losses:
74 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
7 x G4M1 Betty bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sydney at 92,168

Weather in hex: Severe storms

Raid spotted at 19 NM, estimated altitude 14,000 feet.
Estimated time to target is 12 minutes


Allied aircraft
Swordfish I x 8
Vildebeest III x 22


No Allied losses

Japanese Ships
CA Mikuma
DD Hagikaze, Bomb hits 1, on fire
CA Mogami, Torpedo hits 2, and is sunk

damn it, 19 of my torp bombers attack with bombs, the air HQ only had 50 torps available... my bad, should have increased it to 100 torps but didn't think of the need to do so as I didn't even expect my ancient torp bombers to have targets that close to Sydney anyway... amazing that Mikuma isn't even showing up as damaged after she took two torps, the hits must have been FOW... Mogami is sunk though and a single bomb damages a destroyer...

Aircraft Attacking:
11 x Vildebeest III launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
11 x Vildebeest III bombing from 10000 feet
Naval Attack: 2 x 500 lb GP Bomb
8 x Swordfish I bombing from 10000 feet
Naval Attack: 2 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Sub attack near Koepang at 68,116

Japanese Ships
xAK Hokusei Maru
AV Sanuki Maru
APD Nadakaze
xAK Kiso Maru
xAK Jinshu Maru
DD Hakaze
DMS W-13

Allied Ships
SS KX, hits 1



SS KX launches 2 torpedoes at xAK Hokusei Maru
KX bottoming out ....
DD Hakaze attacking submerged sub ....
DD Hakaze is out of ASW ammo
DMS W-13 fails to find sub and abandons search
DD Hakaze fails to find sub, continues to search...
DD Hakaze fails to find sub, continues to search...
DD Hakaze fails to find sub, continues to search...
DD Hakaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Amphibious Assault at Vanikoro (121,145)

TF 337 troops unloading over beach at Vanikoro, 121,145





--------------------------------------------------------------------------------

Ground combat at Malang (55,105)

Japanese Bombardment attack

Attacking force 2292 troops, 212 guns, 60 vehicles, Assault Value = 473

Defending force 36160 troops, 305 guns, 124 vehicles, Assault Value = 659



Assaulting units:
41st Infantry Regiment
16th Infantry Regiment
Yokosuka 2nd SNLF
143rd Infantry Regiment
II/81st Naval Guard Unit
5th Mortar Battalion
18th Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
3rd Medium Field Artillery Regiment
3rd Mortar Battalion
3rd Ind. Mountain Gun Regiment
2nd Field Artillery Regiment

Defending units:
1st Regt Cavalerie
Tjilatjap KNIL Battalion
Mobiele Eenheid Battalion
Lijfwacht Cav Sqn
1st KNIL Regiment
2nd KNIL Regiment
4th KNIL Regiment
Marinier Battalion
3rd KNIL Landstorm Battalion
2nd KNIL Landstorm Battalion
1st KNIL Landstorm Battalion
Barisan KNIL Regiment
6th KNIL Regiment
ABDA
Soerabaja Base Force
South Java Base Force
North Java Base Force
KNIL Army Command
MLD
Batavia Base Force
2 ML-KNIL Aviation
1 ML-KNIL Aviation
ML-KNIL
Commandement Marine
Bandoeng Base Force


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Ground combat at Rockhampton (95,152)

Japanese Deliberate attack

Attacking force 1340 troops, 9 guns, 0 vehicles, Assault Value = 45

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 12

Allied adjusted defense: 1

Japanese assault odds: 12 to 1 (fort level 0)

Japanese forces CAPTURE Rockhampton !!!

Combat modifiers
Attacker: leaders(-)



Assaulting units:
84th Naval Guard Unit


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Ground combat at Anaa (178,179)

Japanese Shock attack

Attacking force 655 troops, 12 guns, 0 vehicles, Assault Value = 30

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 30

Allied adjusted defense: 1

Japanese assault odds: 30 to 1 (fort level 0)

Japanese forces CAPTURE Anaa !!!

Combat modifiers
Attacker: shock(+), leaders(+), leaders(-)



Assaulting units:
Maizuru 1st SNLF /3




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