ORIGINAL: Flaviusx
Klydon: play the scenario. I'm going to go out on a limb and suggest you have not.
The last time I was able to play without a Lvov opening in a campaign game was my first game against James long ago...and I had him slowed down to a crawl down south. So it can be done. He went right back to the Lvov opening in our second game, and that one he did much better and only narrowly missed taking Moscow. Standing your ground pays big dividends in the south...provided you have an army to do it with.
Running away is what happens when all 3 border Front get annihilated. You literally have no choice but to runaway, there's no way you can form a coherent front after a standard Lvov opening. You can delay and harass a bit, but not more.
Actually, I have played that scenario along with most of the other 1941 scenarios. It is what I started out with before making the jump to the full campaigns. It can be brutal. There are a lot of Russians to deal with and I did win the scenario in the end, but not by a lot. The Russians seemed very strong for a long time and eventually I was able to wear them down and got some pretty good advances the last couple of turns of the scenario. I have not recently said it, but I have mentioned in the past the same point you have and that is for players who think the southern tier of Russian armies simply isn't up to snuff in slowing down the Germans, they need to play that scenario and they will learn otherwise. What blows them out of the water is the extra forces brought down from PG2.
Last I checked, it should be the objective of the Germans to destroy all three border fronts as much as possible while making an advance as deep as possible with as much as possible.
We (the community) can go back and forth on the RL feasability of the Lvov opening and if the Germans had the ability to carry it out or not. Everyone seems fine with AGC getting to (and past) Minsk on the first turn because it happen historically but there are a lot of people that are up in arms over a shorter German drive in the south that results in the Lvov pocket, despite the terrain being more open and the use of the equivalent of 4 panzer corps vs the initial 2 panzer corps that AGS has to work with on the opening turn. (essentially using 7-8 strong mobile units vs the 4 that are available).



