ORIGINAL: Andrew Brown
There is no way I would have time to do this myself, but I always thought that it would be a great idea to have one of the Japanese AI options be an attempt to invade Hawaii at the start of the war (or very soon after). If anyone ever contemplated doing an AI script for this there is some potentially useful info in this web page:
forum.axishistory.com/viewtopic.php?f=65&t=120787&hilit=OAHU INVASION
Andrew
Not sure that would work very well in a campaign scenario AI file; the canto et respondu scriptlings would need to be completely redone for at least 2 years worth of game time, and could be fairly easily overcome by an intelligent Allied player.
I think it is a superb idea for a short opening phase scenario, however. Would mean a significant rewrite of the opening day OOBs and also a significant rewrite of the opening day AI scriptlings, but nowhere near as extensive as a campaign rewrite. I'm sure that someone can come up with the AI scripts, if you are willing to provide a complete OOB for the Op, as well as the alternative operations (or lack thereof) in those places where the Hawaii troops are taken from. I'm thinking the full campaign map but only for a six month period (after all, one still must get the resources from the DEI). Also thinking of a HR that obviates the Japanese early war load/unload bonus (but you will have to allow us to modify your Ship and Class files) [8D]