ORIGINAL: Bullwinkle58
ORIGINAL: treespider
ORIGINAL: oldman45
No, its really not the same thing Treespider.
So an Allied xAK hauling 55 gallon drums of Avgas is different than pallets of Toilet paper or spare cots or bullets or spam?
the problem with specialized bits and pieces is everyone knows they are important...so why not throw everything at the ball bearing plant cause if you shut down the ball bearings the war industry grinds to a halt.
To me the issue is that this is exactly what the PTO Allies did do. They went after the tankers with gusto from the summer of 1944 until they were all dead. This largely grounded the Japanese air training program, somewhat crippled kami pilots' preperation, and would have prevented any CAPs if the HI invasions had gone forward.
Which is abstractly represented by the denial of "Fuel" to the Home Islands which is needed for HI production which is subsequently needed for Pilot production...thus largely grounding the Japanese air training program.
There would have been no 5000 fighter CAP to stand up to B-29s in late 1945 as we see in AE.
Is a 5000 fighter CAP possible? I thought there was a hard limit on the number of units. Or is 5000 simply hyperbole?
My point about the Allies was in response to your seeming focus on only the Japanese implications of a flying-fuel mod.
Which seems to be what the biggest complaint so far in this thread...that LI Production in Japan allows for supply production which allows planes to keep flying.
The Allies would also have to haul fuel forward to fly in the course of their re-conquest march west. The ranges would be greater than any the Japanese player has to deal with. They get massively more ships, and xAKs can haul fuel, inefficiently, but my point was that there would be Allied penalties to op tempo as well. And, the Allies don't care about HI or the fuel production of same consumes, so they would get a "hidden bonus" to an extent if fuel were required to fly training missions. Their huge replacement pilot pools are free.
A fuel-flying mod would be thus be a mixed bag of downstream effects, differing relative to the two sides.
IMO (which we all have) there are a number of items that need to be addressed and aircraft consuming Fuel is far from the top of the list.
A number of mods address some of the issues...
1. DBB-C reduces cargo capacities.
2. My mod and now my and Vettims mod will increase the resource transportation requirements for the Japanese coupled with DBB-C's cargo limits
As to code changes the simplest would be to alter the spoilage formula and dramatically reduce the supply storage capacity in malarial regions on the map.