DaBabes improvements because they are dedicated to a grand campaign they do not want to terminate and have a slow
turnaround rate, but at the same time want to implement the fix for the Japanese E class.
If I understood John correctly it goes like this - please bear with me I usually do not play around with the Editor and just launched it for
the 2nd time in my whole life, but since I am an IT guy I probably get this pretty fast...
- I use the standard editor? Not the 64-bit editor? Does it make a difference? (OS: W7 64, might be different on my PBEM partners)
Prerequisites for a flawless transition to non-super E are:
- The modification needs to be done on the scenario we are playing, so in our case scen#1
- Under optimal circumstances the ship classes should not yet be available, so the modification can be implemented before the first ships arrive to avoid data issues on on-map units
(as experienced with the torp tube split patch).
- All parties involved have to do exactly the same modification (so in our example myself, my Ally Rob Brennan, and our honoured opponent Mike "Offenseman" Toth),
and the modification obviousely has to be done within the same turn.
- I assume I have to not only modify the base version, but also all future upgrades (e.g. for Ukuru I need to modify the 1312 and 1313 dataset, for Type-C 1317 and 1318,...)
Is the above correct?
Could you DB wizards please tell me again the exact values required to be modified, and to which values?
Are the fields requiring modification below complete and correct?

Also, if you could spare the time, a step by step instruction would be helpful how to conclude the update process after the values have been modified.
And last, any information of potential impact on an ongoing PBEM (data or error/warning message popup on load) would be great.
Thank you very much in advance!







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