German force limit 1.01

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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gwgardner
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German force limit 1.01

Post by gwgardner »

Doomtrader, please provide a breakdown of the limits on German forces, ie how many corps, how many divisions?

I have 83 corps (including those in production) and 38 divisions and the penalty just hit.

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doomtrader
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RE: German force limit 1.01

Post by doomtrader »

The force limit for Germany is (IIRC) equal to 270 divisions.
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wolf14455
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RE: German force limit 1.01

Post by wolf14455 »

Why is there a limit?
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RE: German force limit 1.01

Post by gwgardner »

ORIGINAL: doomtrader

The force limit for Germany is (IIRC) equal to 270 divisions.

It's to simulate manpower limits, essentially.

Doomtrader, I need to know for 1.01 specifically how many corps, how many divisions, as you outlined for the UK earlier. I need to bring my force down.

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FieldOfGlory
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RE: German force limit 1.01

Post by FieldOfGlory »

ORIGINAL: gwgardner

Doomtrader, please provide a breakdown of the limits on German forces, ie how many corps, how many divisions?

I have 83 corps (including those in production) and 38 divisions and the penalty just hit.
If I understand the other thread right 1 corps is equal to 3 Divs.

So you would have a total force equal to 287 Divisions. You are over by 17 Divisions or 5 Corps and 2 Divs. However the breakdown.

Doom should clarify if the penalty starts at 270 or after 270 though. If it starts at 270 then you are over by 18 Divisions.

You mentioned some are in production? how many are active?
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RE: German force limit 1.01

Post by Judith57 »

thanks for this, very helpfulImage
gwgardner
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RE: German force limit 1.01

Post by gwgardner »

The trouble is that it's not a simple matter of calculating 3xcorps and 1xdivisions. The way it's set up in 1.01 is more complex. We need to know those details. Keep in mind that 1.02 will be different.

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RE: German force limit 1.01

Post by doomtrader »

It is around 270 divisions, it will trigger randomly, so extremly it might fire couple of turns after you build up your forces.

In 1.02 it is going to calculate all types of land units, and not only the number of divisions, but it will consider their strength.
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RE: German force limit 1.01

Post by gwgardner »

I brought it down to 268 and played quick through 4 turns, and the penalty was never removed.

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RE: German force limit 1.01

Post by doomtrader »

it looks like you need to remove couple more divisions.

from the file:
less than 20 divisions and less than 80 corps
for each 10 corps you decrease the value you must add 30 divisions, so it will be 50 and 70, 80 and 60 and so on.
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wolf14455
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RE: German force limit 1.01

Post by wolf14455 »

I would like the option to kill of units in production in conjuction with a clear info/warning when u are close to the penelty.
As it is for me in one German Campaign I pay 400+/510 in upkeep. If its really manpower my Ss shouldent be counted as they are foreign recruits IMHO.
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JLPOWELL
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RE: German force limit 1.01

Post by JLPOWELL »

Currently this is in the increasing_upkeep_cost.xml file. It is a combination of corps and divisions each has thresholds so there is no simple answer. Looks like they have a good revision in the works however. Gradually increasing upkeep based on total units will be an improvement.
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Cannon Cocker
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RE: German force limit 1.01

Post by Cannon Cocker »

So, what are the approximate division limits for each country? I like the game but would prefer to spend my time fighting the enemy and not the game! It is frustrating fighting the outcomes of unwritten rules that kill game play.
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RE: German force limit 1.01

Post by Rasputitsa »

When this was discussed in another thread, it was proposed that there could be info box warning if you came near to the force limits for each nation, which would be a better solution than having to remember a lot of statistics. [:)]
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RE: German force limit 1.01

Post by JLPOWELL »

I of course completely agree. Fortunately this is being redesigned.

The current design is pretty flawed. Worst is that it is undocumented and ONLY looks at infantry Divisions and Corps.

Without completely parsing the xml file (close to 1500 lines just for Germany) the initial German thresholds appear to be (Div/Corps):
50/50
80/40
110/30
140/20
170/10
200/0
0/70

So there are some booby traps here if the mix of corps and division is outside a range even if only by one. Add to this the 'randomization' element and this is completely opaque to the player as to what is happening or why.

Some XML for your viewing pleasure....
>>
<!--Counting German infantry - information-->
<event eventID="11601" countryID="2" visibleByPlayer="1" oneTimeChecking="1">
<title>ZID_11601_title</title>
<description>ZID_11601_desc</description>
<beginDate day="1" month="9" year="1939"/>
<condition>
<and>
<!--Random check-->
<expression>
<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
<operator value="lessOrEqual"/>
<rightOperand constValue="10"/>
</expression>
<!--Country is active-->
<expression>
<leftOperand method="Country.IsActive" param0="2"/>
<operator value="equals"/>
<rightOperand constValue="1"/>
</expression>
<!--Country is not AI controlled-->
<expression>
<leftOperand method="Country.IsAIControlled" param0="2"/>
<operator value="equals"/>
<rightOperand constValue="0"/>
</expression>
<or>
<and>
<!--more than 50 divisions-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="0"/>
<operator value="greater"/>
<rightOperand constValue="50"/>
</expression>
<!--more than 50 corps-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="1"/>
<operator value="greater"/>
<rightOperand constValue="50"/>
</expression>
</and>
<and>
<!--more than 80 divisions-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="0"/>
<operator value="greater"/>
<rightOperand constValue="80"/>
</expression>
<!--more than 40 corps-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="1"/>
<operator value="greater"/>
<rightOperand constValue="40"/>
</expression>
</and>
<and>
<!--more than 110 divisions-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="0"/>
<operator value="greater"/>
<rightOperand constValue="110"/>
</expression>
<!--more than 30 corps-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="1"/>
<operator value="greater"/>
<rightOperand constValue="30"/>
</expression>
</and>
<and>
<!--more than 140 divisions-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="0"/>
<operator value="greater"/>
<rightOperand constValue="140"/>
</expression>
<!--more than 20 corps-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="1"/>
<operator value="greater"/>
<rightOperand constValue="20"/>
</expression>
</and>
<and>
<!--more than 170 divisions-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="0"/>
<operator value="greater"/>
<rightOperand constValue="170"/>
</expression>
<!--more than 10 corps-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="1"/>
<operator value="greater"/>
<rightOperand constValue="10"/>
</expression>
</and>
<!--more than 200 divisions-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="0"/>
<operator value="greater"/>
<rightOperand constValue="200"/>
</expression>
<!--more than 70 corps-->
<expression>
<leftOperand method="Country.GetUnitCount" param0="2" param1="1"/>
<operator value="greater"/>
<rightOperand constValue="70"/>
</expression>
</or>
<!--Flag not fired yet-->
<expression>
<leftOperand method="Flag.GetValue" param0="11601"/>
<<




ORIGINAL: Cannon Cocker

So, what are the approximate division limits for each country? I like the game but would prefer to spend my time fighting the enemy and not the game! It is frustrating fighting the outcomes of unwritten rules that kill game play.
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doomtrader
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RE: German force limit 1.01

Post by doomtrader »

This is how does it's going to look since 1.02

Image
Please remember this is a report, and is not calculating dynamically, but only after end of the turn.
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JLPOWELL
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RE: German force limit 1.01

Post by JLPOWELL »

Doom,

Looks like a significant improvement. [:D]
I recommend the penalty for crossing the thresholds be included however. Also an some slightly less cryptic wording than 'current force size' would be useful. (experienced players will 'get it' but anyone new or not reading the forums will likely be pretty baffled.)
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Rasputitsa
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RE: German force limit 1.01

Post by Rasputitsa »

ORIGINAL: doomtrader

This is how does it's going to look since 1.02

Please remember this is a report, and is not calculating dynamically, but only after end of the turn.

Thanks, this will help a lot, being dynamic, I hope this means that it will be a little 'fuzzy', I don't think we want the game to become just a juggling of statistics. [:)]

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Razz1
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RE: German force limit 1.01

Post by Razz1 »

That's okay for the current model, however if you add the strength of units and other types the player will not know what to do.

You could have 6 divisions at strength .25% and one corps at .50% strength and you wouldn't know how to eliminate the extra units.

A player could end up disbanding 6 divisions when all he needed to do was disband the half strength corps.

There is a much better way to handle the issue rather than a unit cap.

Besides, the AI does not know how to handle it and keeps building units even if there is a 2000 % penalty.

The AI keeps building until it has negative income. Then it no longer can reinforce units.

This leads to bad game play.

The only benefit of a unit cap is dependent upon how a human plays the game.

If they build too much then it reinforces the strategy to create Croatia and Ukraine.
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rodney727
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RE: German force limit 1.01

Post by rodney727 »

Would be nice if there was a limit on air force units as well.
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