PBEM

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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z1812
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PBEM

Post by z1812 »

Why no PBEM? It seems quite an oversight to what otherwise seems a well considered set of features.
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e_barkmann
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RE: PBEM

Post by e_barkmann »

I don't think that would be feasible given the interactive nature of the game. We're not talking a unit taking its turn before handing over to your opponent, we're talking one action - ie move a hex, fire attack etc.
PBEM in that style would be grindingly drawn out.
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Blind Sniper
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RE: PBEM

Post by Blind Sniper »

I agree, the game will be very boring using the PBEM, too much interaction among th players.
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z1812
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RE: PBEM

Post by z1812 »

Thanks for the reply. What you both have said makes sense .
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junk2drive
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RE: PBEM

Post by junk2drive »

Did you ever play Steel Panthers with confirm op-fire on? Imagine having to send an email every time for both players.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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