ORIGINAL: AFV
I fail to see how anyone can argue that getting reinforcements on a set timetable is more fun than building your own army.
Screw which one is better, that is irrelevent to this discussion.
The reason being, that building the Russian Army the first couple times is fun and cool and a novelty. After that, it becomes a chore and a waste of time. I'd much rather spend my time and energy on operational matters and PLAYING the game. It's a wargame, not a spend-half-your-time-building-the-red-army-game.
Again, years from now, when this game consists of 90% of us playing the Soviet side vs the AI, and a dead forum, no one wanting to play the Axis side, do not be surprised.
People only play the game to win? I guess I'm getting old. I thought wargaming was about challenging oneself. Which is why I prefer playing the Axis. It's much more of a challenge, and success is therefore much more gratifying.
This is not directed at you AFV, just an impersonal rant:
I think many players have gotten lazy. They're trying to 'game the system', rather than actually 'command' an army. There's plenty of AARs showing the Russians getting their butts kicked. I don't think it's coincidental that in those games, the German side has shown a great deal of imagination and creativity. In games where the Germans do poorly, there is quite often a noticeable lack of imagination by the German player, little outflanking, unhinging, or feints. I always assumed these were basic wargaming principles. Whatever happend to springing a trap on your enemy? I think many players are relying far too much on HQ build-ups and direct assaults. They want big fancy encirclements and then a steamroller into Moscow. What they really need, is a little more von Manstein or Guderian spirit in them...