Tactical campaigns

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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moet
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Tactical campaigns

Post by moet »

Do you plan to offer, one day, some linked firefights through which we could keep with us some units with more experience?
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wodin
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RE: Tactical campaigns

Post by wodin »

I think campaigns are on the todo list. I hope so as thats where the real play will be and it will make the game a thousand times better again.

The game is crying out for a campaign system. Squad scale wargames always shine in campaigns where units are carried forward as it adds even more of an attachments to the unit's. Though this being more of a boardgame style squad game I'm not sure attachment to units comes into it. Thats normally the case when individual soldiers are accounted for say in APOS or CC.

Can anyone tell me if you do become attached to units when it's more like a boardgame? I have a feeling in an intense long fight in a game like ASL where a squad has held out for ages in say a city fight in Stanlingrad scenario you'd start to grow attached to it.
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Erik Rutins
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RE: Tactical campaigns

Post by Erik Rutins »

Yes, linked campaigns are indeed in our plans. [8D]
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heinrich55
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RE: Tactical campaigns

Post by heinrich55 »

Wodin,
I can say that I'd definitely get attached to certain units during my ASL days. It hurt to lose them over time, even if only in a scenario. In massive campaigns like Red Barricades you would have squads that performed extremely well and it was tough to lose them. Also with individual tank units.

With named squad leaders the attachment was even more, but there won't be those in this game.

I always looked for the personal aspect of the game, which is why I preferred tactical games with squads and single vehicles.

Heinrich55
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