ORIGINAL: Niaru
Actually, it would be quite easy to avoid micromanagement in that regard:
Let the AI resettle the population with the highest development bonus and the highest population increase bonus for any given type of planet to any colony.
So, you're proposing scrapping the happiness-based migration system? That is, population migration is, under your suggestion, from:
- low development -> high development
- low growth -> high growth
As I understand it, that would result in population resettling from your new colonies (low development certainly, low growth possibly) to your established colonies.
ORIGINAL: Niaru
The rest (e.g. how you resettle: slavery, assimilation etc) is already implemented as far as I got it.
Resettlement/enslavement/extermination/etc is only based on racial family - so you can set policies for those of the same racial family, and those who are not of the same racial family. Your own race, however, is not restricted by these policies. They can and will migrate anywhere. Including to planets where they are immediately enslaved or exterminated (migrating to a world owned by another faction that is less than hospitable to aliens).
ORIGINAL: Niaru
It could even involve the othervise rather useless "tourist transports". Win-win.
Passenger ships move population around (migration). How much of this you see depends on your individual game. You might try raising the tax rate as high as you can on your homeworld, and watching the passenger ships swarm it.
ORIGINAL: Niaru
Concerning the AI, well I'm not that concerned. It works fine for me as long as I don't exploit certain things and spoil my game.
I have to say that I disagree here. AI could use some serious love from Elliot.