ORIGINAL: pompack
ORIGINAL: TulliusDetritus
Perhaps because it is fun to play? Perhaps many of us don't care at all about winnning or losing? Perhaps it's all about enjoying the whole journey (as I'm doing)?
Given that this thread mentions the WitP-AE game it is interesting to note (just en passant) that NO wargame player is MORE doomed than the Japanese player... And yet the forum is well alive, and yet Japanese players are not lacking. Perhaps, as I said it's about enjoying the journey (a looooong journey by the way).
While this has been a very interesting thread, I think there is an important point that has not been explicityl discussed.
To wit: there is a MAJOR filtering process on-going among the actual AE players. First, the Japanese CANNOT "win" in the way most of the WitE community considers winning. Second, while the Allies WILL win, for the first year or two OF REAL TIME the Allies are pummeled, mangled, and generally trashed. After several years of this, the ONLY people who play AE are those who are there for the journey. People who want to "win" won't play the Japanese (who can't "win") and they don't enjoy playing the Allies because they "lose" for literally YEARS before they are able to start "winnin"
So I observe that people who enjoy AE can also enjoy playing either side of WitE because "the journey is the thing". The people who feel most strongly about "balance" in WitE and "winning" simply would not enjoy AE. And people who play AE have a difficult time understanding the problems and issues with play balance discussed so often in the WitE forum.
Just my two cents
Great post and I totally agree. The difference as you point out is time scale. My WitP AE PBEM game has just reached 1/44 after two years of game play in RL. How many WitE games could I have played in this time frame? Would I have wanted too lol?
Maybe it is the fact that after playing a game where I have a huge amount of operational fredom and then play WitE and discover how limited my options are (for both sides) just does not seem fun. Interesting yes, fun not so much.
To be blunt, I am more of 'I want a game that feels historical, which WitP AE does, rather than a game that is historical'. WitE just does not provived that 'feel' to me. Do not get me wrong, the game is an amazing feat imho. This is why I can like games like HoIx as an example becuses it 'feels' right rather than a slave to historical facts and events.
But regardless of that, it seems like the best way to play Germany is to go as far as you can in '41, pull back a little, and then spend the rest of the game fortifing every hex between the front and Berlin [X(]
To give you context, I played a PBEM game of DG's War in Europe and had a blast even though the game is designed specificly to have Germany lose. Why? Because all combantents could adjust production. Wven if you just played War in the East or West, you could still effect things in the other non-simulated fromts by assigning more or less troops to the non-active fronts.
So in WitE, just like the different setups for Japan in WitP AE, there should have been options for both sides that could have effected the outcome in the East. Several that come to mind would be, no Atlantic Wall, full war production in '42, no purge of officers, etc. This would have made the game more interesting to play for both sides.
ORIGINAL: pwieland
I dont think the OP was talking about balance. It was about which side was more fun to play (at least how I read it). In its current form, Germany is not as fun to play as the Soviets. The Soviets have many more choices and more flexibility with their OOB than the Germans. Thus, the preferred side playing WITE is the Red Army. I think its fairly obvious, but perhaps I am mistaken.
Just for the record, you are correct pwieland, I was taking about the 'fun' and you were not mistaken about my point of view [:)]