Tutorials

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Bison36
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Tutorials

Post by Bison36 »

Where or what were the tutorial battles 3 & 4? And what is the additional firefights, user created?
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ericbabe
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RE: Tutorials

Post by ericbabe »

The numbers are the "Awakening the Bear" scenario numbers; there are no tutorials missing. (Erik told me this numbering would be confusing... I should have listened!)

Additional Firefights are for user-created firefights. This should be covered in the firefight creation PDF, and we'll be posting more information about firefight creation as people become interested in it.
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Vyshka
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RE: Tutorials

Post by Vyshka »

The map tool looks pretty nifty from the manual. Nice job Eric. That and the scenario creation stuff should really boost the longevity of the game.

Edit: looking at the store page, they might want to add that the scenario editor includes a map editor. I don't think it is obvious on there.
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Bison36
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RE: Tutorials

Post by Bison36 »

Thanks Eric. I saw the Additional Firefights in the manual right after I posted.
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