Question?
Question?
So this is a brand new game using the CC engine but will be the last game made using that engine? As the first statement sounded as if this was going to be another redo of the last game that originally came out.
- Erik Rutins
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RE: Question?
This is both a brand new CC game (not a re-do) and also the last CC game using the current engine. That sentence is carefully phrased.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
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general_solomon
- Posts: 253
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RE: Question?
ORIGINAL: Erik Rutins
This is both a brand new CC game (not a re-do) and also the last CC game using the current engine. That sentence is carefully phrased.
I had to read it a couple of times in the wargamer thread. thinking what is eric meaning by saying "the current engine".
please tell me you guy are working on a new engine? and please tell me your going to put enough resources to finish this project in this decade??
eric, can you please talk a little more on the plans for the new engine.
RE: Question?
So that sounds like the game after this will be a new engine...now thats exciting news!
Actually this not being a redo is quite exciting aswell. I owned all the original games so never bothered with the redos. This may have me though.
Actually this not being a redo is quite exciting aswell. I owned all the original games so never bothered with the redos. This may have me though.
RE: Question?
It's announced to handle up to 210 men compared to 60-70 at max today.ORIGINAL: Erik Rutins
This is both a brand new CC game (not a re-do) and also the last CC game using the current engine. That sentence is carefully phrased.
Big improvement to the current engine ! [X(]
It was my big frustation with CC series : not enough units.
Great change in the current engine.
RE: Question?
I hope it doesn't become uncontrollable or a click fest with that many units. Thats a worry for me to be honest.
RE: Question?
Handling the units should be fine as you can create your groups of units and assign them a number to quickly switch between groups.
RE: Question?
Will be a lot of girls running in the wrong direction[:)]
- Platoon_Michael
- Posts: 969
- Joined: Sun Mar 09, 2003 5:14 am
RE: Question?
What options are available in this game?
Did we get anything from the CCMT versions?
Digging in?
Moving troops inside Vehicles?
2vs.2 in H2H or maybe 5vs.5 in H2H or is it still 1on1 online?
Please tell me you did something to increase the online experience for Head to Head
Also what are the sizes of the Maps?
With the statement that the game now supports 21 teams most people are assuming the maps are rather larger ala CCMT size.
Did we get anything from the CCMT versions?
Digging in?
Moving troops inside Vehicles?
2vs.2 in H2H or maybe 5vs.5 in H2H or is it still 1on1 online?
Please tell me you did something to increase the online experience for Head to Head
Also what are the sizes of the Maps?
With the statement that the game now supports 21 teams most people are assuming the maps are rather larger ala CCMT size.
RE: Question?
The map drawings will need to be larger if the comments/pics of tanks and maps at the same scale are accurate. Is the scale the same?
Other posts mention Slitherine has a server for H2H game matching integrated into the game. Could be good but definitely do not want the direct IP connection method removed. Is it still possibly to connect directly by IP?
Other posts mention Slitherine has a server for H2H game matching integrated into the game. Could be good but definitely do not want the direct IP connection method removed. Is it still possibly to connect directly by IP?
- Platoon_Michael
- Posts: 969
- Joined: Sun Mar 09, 2003 5:14 am
RE: Question?
What will be the Max limit for the gadgets,strategic map,strategic map connections?
Will this game be able to support a full Mod conversion of WAR?
Will this game be able to support a full Mod conversion of WAR?
- SteveMcClaire
- Posts: 4347
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Question?
Couple quick answers:
For Panthers in the Fog, there will be an increase to a maximum of 21 teams per side, though not all battle groups will have this many teams.
The map scale and the vehicle scale have both been increased somewhat, so that everything is basically the same scale. The soldiers are not giants anymore. In terms of the simulated meters, the maps are not going to be that much larger than previous games -- these are not CCMT size maps.
Slitherine's forum and match-making service will be integrated into the multi-player screen.
The setting for Panthers in the Fog is 'new' in that Atomic did not make a game based on it, and neither have we. It's set in the time frame of the Mortain Counter-Attack / Operation Luttich (early August 1944).
Steve
For Panthers in the Fog, there will be an increase to a maximum of 21 teams per side, though not all battle groups will have this many teams.
The map scale and the vehicle scale have both been increased somewhat, so that everything is basically the same scale. The soldiers are not giants anymore. In terms of the simulated meters, the maps are not going to be that much larger than previous games -- these are not CCMT size maps.
Slitherine's forum and match-making service will be integrated into the multi-player screen.
The setting for Panthers in the Fog is 'new' in that Atomic did not make a game based on it, and neither have we. It's set in the time frame of the Mortain Counter-Attack / Operation Luttich (early August 1944).
Steve
- Platoon_Michael
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RE: Question?
Sorry to repeat this but will this game support a import of WAR?
- SteveMcClaire
- Posts: 4347
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Question?
ORIGINAL: Platoon_Michael
Sorry to repeat this but will this game support a import of WAR?
It will be possible, but it would require a fair bit of work to account for the new features and such. Something like importing WaR into LSA.
- Platoon_Michael
- Posts: 969
- Joined: Sun Mar 09, 2003 5:14 am
RE: Question?
If the game plays better than WAR I don't mind the work.
RE: Question?
interesting
RE: Question?
ORIGINAL: wodin
I hope it doesn't become uncontrollable or a click fest with that many units. Thats a worry for me to be honest.
For play balance vs the AI I'd love to see limits on the number of orders and changes to orders a player could issue.
- SteveMcClaire
- Posts: 4347
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Question?
ORIGINAL: xe5
ORIGINAL: wodin
I hope it doesn't become uncontrollable or a click fest with that many units. Thats a worry for me to be honest.
For play balance vs the AI I'd love to see limits on the number of orders and changes to orders a player could issue.
An interesting idea, but it would definitely have to be an option. We'd have to balance something like this against the frustration of having the soldiers not doing what the player wants.
RE: Question?
ORIGINAL: Karl von Clausewitz - On War
"War is very simple, but in War the simplest things become very difficult."
"Action in war is like movement in a resistant element. Just as the simplest and most natural of movements, walking, cannot easily be performed in water, so in war it is difficult for normal efforts to achieve even moderate results."
An option for a triple helping of frustration please.
- SteveMcClaire
- Posts: 4347
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Question?
ORIGINAL: xe5
ORIGINAL: Karl von Clausewitz - On War
"War is very simple, but in War the simplest things become very difficult."
"Action in war is like movement in a resistant element. Just as the simplest and most natural of movements, walking, cannot easily be performed in water, so in war it is difficult for normal efforts to achieve even moderate results."
An option for a triple helping of frustration please.
Yes, you're a glutton for punishment, I know.

