Updates and the Manual

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rfrizz
Posts: 88
Joined: Thu Apr 07, 2011 7:58 pm

Updates and the Manual

Post by rfrizz »

Is the original manual still 100% valid for the updated BftB, Or are the updates merely bug fixes/AI updates which have nothing to do with actual "mechanics" of gameplay?

One other thing, I have noticed that the updates have made the situations in at least two scenarios different. The most notable was in the St. Vith tutorial. Playing as Allies, it seems to be a LOT harder to dislodge the German units that are defending the bridge.

Kinda cool if you ask me. It makes scenarios a little bit fresher. If you've play a scenario 5-10 times, it gets that "not-so-fresh" feeling. (Heh heh heh.)
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: Updates and the Manual

Post by Lieste »

I don't think the rules of 'how' to do things have changed... but how things 'work' under the hood, and some of the language describing 'optimal'/'good' methods might be less relevant, some 'rule changes' like halted units not 'rotating in place' but adjusting 'formation' so that formation front/rear have some meaning in the short-term fire-fight may not be explicitly stated (or necessarily exactly what is going on ~ its complicated ;))

The tutorial videos might be slightly less relevant, as they are watch & repeat. And it is confusing when the video does something different to the game, but this is not (IMO) so much a problem with the manual, as this is more a description of the GUI and the options available.

So 100% valid. Almost certainly not ~ but it may never have been... 95-99% probably, and the minor differences shouldn't make huge differences. Do shout out if you spot anything heinous and it will get looked at. In fact the (rather smaller) manual for AA:RDOA is still (mostly) valid for BfTB, the improvements have mostly come in 'polish' and in the underlying AI/Movement/Combat/Supply engines. (Which is what is important-est most of the time).
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