Terror of the Tyne Tees D1 0800-D3 1800 (German side)

Preparation and planning
I analysed the situation, quickly developed a plan and drew some lines on the map. The main objective for the enemy (50th Inf Div, 4th Am Bde) is to seize the WELSCHAP airfield in order to secure LOC for supply to the forces in the area. Given the operational situation at hand I do not need the airfield, but I must deny them from using it. The main effort should be to inflict as much losses as possible to the enemy, since the German forces are already planning to leave the sector (the allied 12th corps is on its way from the south). However to get a victory in the scenario I will need to hold a couple of objectives, the airfield being the primary one. Anyway, its vital to get orders out as quickly as possible because the allied units are allready heading our way.
My concept of operation is to initially setup a defence stretching from MEERVELDHOVEN all the way up to the airfield. My intent with the defence is to have the bns in a vee where the front battalions will be ordered to delay while the rear defends and dig in. When the pressure gets to high they front will collapse and setup new positions in a new line while the rear bn now dug in, defends. My defence will be centred around the built up areas and I trust that the surrounding orchards will provide ample concealments for any redeployment. Ground will be traded for enemy losses and time to prepare further defences and for reinforcements to arrive.
I will initially lack any major fire support. I have a handful 105 and 88 barrels that I will control myself and direct mainly to enemy crossings to reduce the rate of their advance. A Bn supported with my only armour will begin to secure VELDHOVEN to detect and delay any enemy movement that aim to flank me. The reason to keep the armour where in VELDHOVEN is that it is probable that the enemy might choose to ignore the closest axis of advance on the airfield and instead seek a route that will take them over open ground. My limited armour (StugIIIs and StuH42) will act as a reserve and they might in that case already be where they will be needed.
If the enemy proves to be too strong for KG Walther they will head for the woods around the airfield and await the reinforcements that will mainly arrive at D2 0200. These are the big blue arrows on the map, the 1. Pz Regt and the 6 FJ Regt. They will conduct counter-attacks as soon as they arrive and disrupt the enemy lines. I am not sure if I will have the element of surprise at my disposal or how well known the arrival of the 1.Pz Regt is. Luckily I will by the time have some recon elements available that will give me the information I need to plan the attacks.










