Groups

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Moderator: MOD_WestCiv

Post Reply
User avatar
Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

Groups

Post by Moltke71 »

I understand how to make groups but don't understand how they move. I selct one, move it, select another, move it and then the group disbands. What am I missing? Thanks.
Jim Cobb
User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Groups

Post by Missouri_Rebel »

It actually shouldn't be disbanding if, on your turn, you activate one of the units in that group first before activating any others.

mo reb
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
User avatar
e_barkmann
Posts: 1292
Joined: Tue Apr 18, 2000 8:00 am
Location: Adelaide, Australia

RE: Groups

Post by e_barkmann »

A Group Move only works where the units are in the same or adjacent hexes - did you perhaps move a unit away?
Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: Groups

Post by FroBodine »

Yeah, I don't understand it either. I select three or four units. One of them has a yellow border, and the others have a red border. When I move the yellow bordered unit, it moves by itself, and the others stay where they are? I don't get it. What is the advantage?
User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Groups

Post by Missouri_Rebel »

The advantage is that you get to move all the units in the group before your opponent gets a chance to react.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
tgb
Posts: 766
Joined: Thu Jul 07, 2005 11:14 pm

RE: Groups

Post by tgb »

OK. I was thinking that when you move one member of a group, they all move, keeping the formation.
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: Groups

Post by Joram »

No, they move individually and you have to keep them contiguous. Also recall that group fire gives a bonus and is a great way to crack a tough nut (like a KV!!).
raizer
Posts: 276
Joined: Mon Dec 06, 2010 1:30 pm

RE: Groups

Post by raizer »

Group fire observations: I think its the last unit you pick in your group that becomes the fireleader-as he is green and the others are red-APs costs and the initial fire value # comes from him, and the others will be +1.

Also I think that your unit must be able to provide a positive value, after terrain mods are in effect, to get that +1 added-so a 2 FP rifle team firing at a guy in the woods that has a -2 mod will not add to the group? I might be mistaken or clicking in the wrong sequence but I think this is correct. I always thought in the board game you just need a +# at the outset, prior to terrain mods to get that +1 added to the group fireleader but I might be wrong about that as well
tgb
Posts: 766
Joined: Thu Jul 07, 2005 11:14 pm

RE: Groups

Post by tgb »

If you use the Free Move card on one unit in a group, do the other units benefit from it as well?
User avatar
Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

RE: Groups

Post by Lebatron »

Card actions work the same on a group as they do on a single unit. So something like move 2 hexes actually works to your best advantage when you can group move since then you are multiplying the effect. Another example would be to use hasty defense on a group then all would get the benefit at once. But in practice finding working opportunities like this is hard.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
User avatar
sandman2575
Posts: 315
Joined: Sat Sep 05, 2009 1:02 pm

RE: Groups

Post by sandman2575 »

What are the downsides of forming groups? or is it just understood that you should *always* form groups whenever possible, in order to get the group fire bonus and have the ability to move several of your units before the enemy has a chance to react? (seems a quite powerful tactic -- almost to the point of being an exploit??) anyway, love to hear what the disadvantages are --
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: Groups

Post by Joram »

Well one disadvantage is that if you used all your units first, your opponent will be able to do whatever he wants without you being able to react.
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Groups

Post by ericbabe »

What Joram said [:)] Also you get fewer attacks when you attack with grouped units. Groups have to stick together to remain as a group, which may limit the tactical options you can take with grouped units.
Image
tgb
Posts: 766
Joined: Thu Jul 07, 2005 11:14 pm

RE: Groups

Post by tgb »

I don't think I've ever seen the A.I. group units. I don't know if that's because it can't, or because it knows it shouldn't.
Post Reply

Return to “Conflict of Heroes Series”