CTD following blown bridge

Post bug reports and ask for game support here.

Moderators: Panther Paul, Arjuna

Post Reply
User avatar
Marshal Villars
Posts: 976
Joined: Fri Aug 21, 2009 10:40 am

CTD following blown bridge

Post by Marshal Villars »

I just blew a bridge as the Germans in the HTTR expansion and within seconds of the "recalculating terrain tables" there was a CTD.
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: CTD following blown bridge

Post by Lieste »

This seems to happen most often when play speed is higher, it might just be a 'placebo' effect, but you could try hitting 'space' to pause the game while the terrain tables are rebuilt, and then resuming.

Not seen it in the stock scenarios for a few builds, but I did have one on 'bridge construction' this morning in a large custom scenario.

Otherwise, to minimise disruption/lost play, either run with 'save every 20' on, or manually save (before) when you expect bridges to complete or be destroyed.

If you find that one of these saves won't play normally and CTDs, then send it to Arjuna for him to test.
Bridge events are sparse, so it takes a few runs to get even one error...
User avatar
simovitch
Posts: 5944
Joined: Tue Feb 14, 2006 7:01 pm

RE: CTD following blown bridge

Post by simovitch »

I have had this happened to me if I'm rapidly panning or otherwise accessing the UI when a bridge is blown.

I just play with a more gentle touch now when i know an explosion is imminent. I have mentioned this CTD in the developers bug report before so hopefully it will someday get fixed.
simovitch

Post Reply

Return to “Tech Support”