Understanding Smoke

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Xacto
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Understanding Smoke

Post by Xacto »

A few question on smokescreens.

If you shoot an enemy unit with a smoke screen - does it get an increase in defense or does it just lose its line of sigh?

If you move into smoke will you get an increased defensive number or do you need to be targeted in the first place?

Thanks!
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JFalk68
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RE: Understanding Smoke

Post by JFalk68 »

I have some questions about use of smoke as well.

Does the bonus to defense for smoke apply only if your in the hex with the smoke or if direct fire must pass through a hex of smoke to reach the target (the smoke is placed to the hex directly in front of the unit)

I am trying to figure out how best to use smoke to cover withdrawls, do I fire it into a enemy hex , in front of an enemy hex, or place the smoke in a friendly hex so they get the def bonus. Thanks!
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ericbabe
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RE: Understanding Smoke

Post by ericbabe »

LOS should pass into and out of thick smoke, but not through it. You do get an increase to defense for being inside smoke. The best way to use smoke to cover withdrawals depends heavily on the particular circumstances of your withdrawal. You'll want to do the different things you described in different situations, I think.
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JFalk68
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RE: Understanding Smoke

Post by JFalk68 »

Thanks Eric,

In the Monsters scenario I am trying to figure out how to use smoke to help the forward tanks move to better cover. They get banged up real fast against the Soviet defense :)
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Lebatron
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RE: Understanding Smoke

Post by Lebatron »

From the reference rulebook. It's just easier for me to cut and paste then to type it all out.

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Jesse LeBreton, AKA Lebatron
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Xacto
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RE: Understanding Smoke

Post by Xacto »

What happens if you shoot the smoke on an enemy unit? Do they get a defensive bonus? If so, would there be any advantage on doing so?
Joram
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RE: Understanding Smoke

Post by Joram »

According to the rule, there should be a penalty firing out of a smoke hex as well as into it.
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JFalk68
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RE: Understanding Smoke

Post by JFalk68 »

As I understand it, if you fire smoke into an enemy hex, any attacks that enemy makes will give you a +2 to your defense roll. Any attack made on him the first round give him a +2 to defense. So smoke can be a double edged sword
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blastpop
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RE: Understanding Smoke

Post by blastpop »

ORIGINAL: JFalk68

As I understand it, if you fire smoke into an enemy hex, any attacks that enemy makes will give you a +2 to your defense roll. Any attack made on him the first round give him a +2 to defense. So smoke can be a double edged sword


Smoke knows no friends...
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RockKahn
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RE: Understanding Smoke

Post by RockKahn »

xacto.

I suppose if you just want to cross an open field and get behind some cover that will block LOS or into some trees or something, and not knock the unit out, smoke will prevent the smoked enemy hex from firing on you for a round and make any fire from it less effective for a second round.
I don't write Universal Law. I just live by it.
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