3D Models

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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junk2drive
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3D Models

Post by junk2drive »

Curious about the 3D models.

What kind of specs, like number of polys, software used to make them, moddable/improvable?

Skins, format, moddable?

XMLs or hidden properties?

Can units be added later by the public?

Looking at the board game versions, I assume that if this is successful that the other versions will be sold as expansions or stand alone. My fear is that 3D units will be dropped because of the effort to include them and the excuse will be that most people didn't use them.

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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ericbabe
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RE: 3D Models

Post by ericbabe »

Thanks for the interest. Units are 1,000 - 3,000 polygons per model. They were created with Maya and compiled to XNB format in Visual Studio. They have decals which can be modded fairly easily. XML files are used to define unit properties. New units cannot be added. We have already finished about half the 3D models for "Storms of Steel," so there is little chance we'd be dropping 3D models for the sequel.
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junk2drive
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RE: 3D Models

Post by junk2drive »

I've played lots of 3D and isometric games. For 3D turn based games I'll compare this to Battle Academy and Operation Barbarossa. BA uses squares, squads and has one raised level. OB has hexes, bumps for high ground, division sized units. If this game can make realistic hills, mountains and valleys, it will beat those two for me.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Rosseau
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RE: 3D Models

Post by Rosseau »

Is there a way to safely mod those unit xml's directly?
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ericbabe
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RE: 3D Models

Post by ericbabe »

The XMLs cannot be modded.
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