ORIGINAL: n01487477
Just some economics which I think I alerted you to in the PBEM but maybe you haven't updated here:
1. Build some Veh plants (remember - across the board)
By "build" I'm guessing you mean expand, because I'm told it's a no no to convert plants.
ORIGINAL: n01487477
2. Cohimbra has talked about Arm points shut down.I concur[;)]
Shut down the Arm points.......roger that.
ORIGINAL: n01487477
3. From the Chart at the top of the page - all the numbers in parethesis are not producing, so investigate why ... OilC should be repaired IMHO. OilRef might need repairs too - but on a one by one basis. The reasoning here is to balance OilC prod with OilRef ouput.(but ideally this is a secondary consideration and not totally necessarily).
All the numbers in "()" aren't producing? D'oh. I'll take a look at that. Balance the OilC production with the OilRef output. Okie dokie.
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4. Never repair ResC or Manpower.
Why in the world you NEVER want to repair either of them. Deny them to the enemy?
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5. Kates production needs to be at least 30/mth. Your calculations are better with the Engine planning interface pop-up, than the numbers you quoted - which are a little off btw.
I was using my best guess for Kate numbers.
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6. Merchant shipyards should remain on until you have a good buffer and then balance. If you look at the Chart on that page it will give you a history of what you need. Eventually, you'll probaboly turn off all except for TK/AO's and big AK/AP's.
Turn all of 'em off except the TK's , AO's, and big AK's and big AP's......okie dokie.
ORIGINAL: n01487477
7. For Naval - either bump it up or turn off undesired SS's and accelerate some late war CV's...
What would make an SS undesired, low range? Accel. the CV's roger that.
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All for now...
[edit] And turn off that white elephant the "Shinano" [;)]
Shinano should be turned off, roger. Why would I want to do that?