PitF Wish List Thread

Close Combat: Panthers in the Fog is the first new release (not a re-make of a previous games) in years in the critically acclaimed Close Combat series. It details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history? Improved 32-bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level.
GaryChildress
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PitF Wish List Thread

Post by GaryChildress »

Granted much of the game is probably already set in stone but if anything can still be changed maybe this thread will give some ideas. Also this could be a good place to get ideas for the successor engine to PitF.

Things I would like to see in CC:

1. Hex based strategic map: I know, probably will never happen but I can still dream. [:D]

2. 1 to 1 scale: A battlegroup should represent a company, not a battalion or regiment. Also a hex of a hex based stragegic map should only represnt a couple miles in scale. This would get rid of the current abstractness in battles.

3. Easier modability. I hate working with TIF files, having to load and reload them with a special program. If everything could be done in photoshop or Paintshop pro that would be ideal. Or if there were a worldbuilder type editor associated with PitF that would be even better!

Tejszd
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RE: PitF Wish List Thread

Post by Tejszd »

Based on a post in the Slitherine forum it sounds like tilting tanks are being drawn again.
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SteveMcClaire
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RE: PitF Wish List Thread

Post by SteveMcClaire »

Yes, tilting tanks are in.
 
There are some new features on the strategic map, but it won't be a hex grid this time around, and there is still some abstraction in the strategic units.
 
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kweniston
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RE: PitF Wish List Thread

Post by kweniston »

As this is the last CC on the current engine, I would hope that Matrix/Slitherine pack everything CC has got in this final version, with every cool feature of all the CC re-releases (plus maybe some of the improvements I and others suggested on the forums before). Blow us away!
xambrium
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RE: PitF Wish List Thread

Post by xambrium »

20min timer pls [:)]
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SteveMcClaire
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RE: PitF Wish List Thread

Post by SteveMcClaire »

A 20 minute battle timer was added for LSA, and it will be in Panthers in the Fog too.
 
xambrium
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RE: PitF Wish List Thread

Post by xambrium »

ohh nice!

Another wish, infantry riding on halftracks?
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SteveMcClaire
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RE: PitF Wish List Thread

Post by SteveMcClaire »

ORIGINAL: xambrium

ohh nice!

Another wish, infantry riding on halftracks?

This has been under discussion and is pretty likely to make it in. But I don't want to promise specific features until they're set in stone. So please take it as 'maybe' at this point. :)

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DampSquib
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RE: PitF Wish List Thread

Post by DampSquib »

user definable quick keys etc...

A selfish request really...but would be good.

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kweniston
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RE: PitF Wish List Thread

Post by kweniston »

ORIGINAL: DampSquib
user definable quick keys etc...
A selfish request really...but would be good.

yeah...(not selfish!)
and almost everything else I suggested as an improvement for LSA...


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SteveMcClaire
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RE: PitF Wish List Thread

Post by SteveMcClaire »

If there's something you'd like to see in the game, you can always ask.  Of course we have to balance everything against how many people want it, and how much time we have to do everything, but it never hurts to ask.
 
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Bradley62
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RE: PitF Wish List Thread

Post by Bradley62 »

Being able to pause and modify or give additional orders would be great.
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DampSquib
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RE: PitF Wish List Thread

Post by DampSquib »

ORIGINAL: kweniston

yeah...(not selfish!)
and almost everything else I suggested as an improvement for LSA...

Cheers, i missed that post or would of said i'd like the same.
Anyhoo let's hope more want the same :)
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Platoon_Michael
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RE: PitF Wish List Thread

Post by Platoon_Michael »

Commander/BG Characteristics that can be changed daily rather than just one setting would be nice.
Renato
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RE: PitF Wish List Thread

Post by Renato »

An improved AI.
Cathartes
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RE: PitF Wish List Thread

Post by Cathartes »

static BGs:
1. available for both Allies and Axis
2. option of lockable units that remain in place until map experiences a first battle, or is inhabited by friendly BG
3. allow static BGs to be absorbed or remain separate (player's choice).
4. Static BGs to be available for custom-made, single-battle scenarios without having to include a standard BG.

Ok, lotta wishing here. [:D]
Cathartes
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RE: PitF Wish List Thread

Post by Cathartes »

double post, drats
Cathartes
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RE: PitF Wish List Thread

Post by Cathartes »

besides the "fog" in Panther in the Fog, more FOW features:

1. inability to identify enemy unit and number of men until you are right on top of or immediately adjacent to unit, or enemy unit is running in the open.
2. VL capture remains unknown unless your own units are immediately adjacent to or have captured VLs.
3. Above features can be switched on or off.
4. Misidentification of units possible: e.g. a PzIV can be mistaken for a Tiger (we know the difference in a game, but soldiers in heat & excitement of battle did not see so clearly).
5. Tracked vehicles & tanks should be identifiable as such before LOS is established. Enemy could hear a tank coming before they saw it. Not sure how this would be displayed on map except that there could be an icon for "supposed" position that remains outside of LOS.

...more serious wishing.
Pvt_Grunt
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RE: PitF Wish List Thread

Post by Pvt_Grunt »

Dynamic sounds for tanks and vehicles, if the vehicle is on the screen you should hear it moving. The sound should fade as the screen is scrolled away from the moving vehicle. This would make a hidden / still tank more of a suprise.
STIENER
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RE: PitF Wish List Thread

Post by STIENER »

how about a game thats finished before its sold to the public. not sure i like being a play tester after i spent my money. nothing like having to restart a GC 20 times because of new patchs.

-no crawl of death and then turn around and crawl back, like in LSA and other CC games.
-a/t guns that hide better than LSA and have some sort of survivabilty from mortors and MG fire.
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