Training Groups

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Training Groups

Post by el cid again »

It appears the training unit software works very well indeed. I solve the problem of producing trainers by automating it.
I don't want a player to "convert" a trainer factory to making big engines or high performance planes - so I remove it
from his control and force production of the trainers. That way they become transparent to the user - and he might as well
use them to train pilots. There is a nominal cost in supplies, and a cost in vp associated with attrition losses - but neither
is very important. Training pilots is probably worth this cost - as IRL.
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