Reluctant Admiral 4.1
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Reluctant Admiral 4.1
Gonna start a new game, & give this a whirl. Do I need to copy the game, since the artwork is updated? I can't remember.
If it ain't broke, don't fix it!
RE: Reluctant Admiral 4.1
Hey Sir.
Glad you are going to play. You SHOULD be able to pull everything down off of JWE's Babes site. Make sure you do the expended map with stacking limits. It is EXCELLENT! I sent to Stanislav RA 4.2 last week and he got it Posted.
Have FUN!
John
Glad you are going to play. You SHOULD be able to pull everything down off of JWE's Babes site. Make sure you do the expended map with stacking limits. It is EXCELLENT! I sent to Stanislav RA 4.2 last week and he got it Posted.
Have FUN!
John

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Reluctant Admiral 4.1
Stupid question - I just D/L'd 4.2... when I go to scenario it still says 4.1 DeBabes mod, how do I tell if its the new one?
RE: Reluctant Admiral 4.1
To be safe, shoot me your email and I shall send you the current files. They SHOULD be current, however, to be safe I can send them directly.
FatR: Did you upload the 4.2 files?
FatR: Did you upload the 4.2 files?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Reluctant Admiral 4.1
date for scenario #70 is 5/9/2012 - so I'm pretty sure it is 4.2, thought about checking that AFTER I sent the post....[:o]
Thanks for the help though
Thanks for the help though
- ny59giants
- Posts: 9902
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RE: Reluctant Admiral 4.2b or c needed
John,
The small BF Co have slot 5 empty (shows up as Device 717) with 2 of them. You need to change the Device to 721 (7.7mm AAMG) for the 9 small BF Co. assigned to Combined Fleet. They are near slot 4400 under Locations.

The small BF Co have slot 5 empty (shows up as Device 717) with 2 of them. You need to change the Device to 721 (7.7mm AAMG) for the 9 small BF Co. assigned to Combined Fleet. They are near slot 4400 under Locations.

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[/center]- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Reluctant Admiral 4.2b or c needed
Saipan - Since RA starts with two of the SNLF Assault Divisions here, then the 6 Lima Class xAKs and/or the 7 Aden Class xAKs should already be converted over to the '-t" type with the additional troop capacity at start.
At Truk, the port is large enough to allow this, so I can take the 5 to 6 days to do so with the ships that start there, but it would be nice if some were converted to xAK -t

At Truk, the port is large enough to allow this, so I can take the 5 to 6 days to do so with the ships that start there, but it would be nice if some were converted to xAK -t

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[/center]RE: Reluctant Admiral 4.1
I don't suppose you have an early 42 scenario for RA ?
Xargun
Xargun
RA 4.3 Released
I have sent RA 4.3 to FatR for Posting on the site. Mostly changes detailed by Michael above. Some tweaks to Allied aircraft production but that is about it.
An early-42 RA Scenario? Hmmm...
THAT is interesting. Beyond Xargun would there be interest in it?
An early-42 RA Scenario? Hmmm...
THAT is interesting. Beyond Xargun would there be interest in it?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: RA 4.3 Released
Can we upgrade mid-game?
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: RA 4.3 Released
I would definitely be interested in an early 1942 scenario. As a JFB, starting a campaign on turn 1 is always an excercise in patience that needs a large amount of time...
Tenno Heika Banzai!
RE: RA 4.3 Released
Bill: These are database changes so you should be able to upgrade with no issue.
My brain chewed on the 'after the DEI' starting idea and I like it a lot. Time is a serious concern since summer is starting and the boys are home. That being said it could be a lot of fun to put together and we could brainstorm a whole bunch of 'what happened' ideas. Tentative idea would be to work with an March 1st or April 1st start point figuring the DEI has just fallen...
My brain chewed on the 'after the DEI' starting idea and I like it a lot. Time is a serious concern since summer is starting and the boys are home. That being said it could be a lot of fun to put together and we could brainstorm a whole bunch of 'what happened' ideas. Tentative idea would be to work with an March 1st or April 1st start point figuring the DEI has just fallen...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: RA 4.3 Released
I for one, as an Allied player, enjoy the sparring that goes on in the DEI and I am continually looking for ways to change my tactics in this area. I played two PBEMs with the late start in WITP and found them wanting.'after the DEI'
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: RA 4.3 Released
Tend to agree with you Bill but a lot of people see the opening as pure tedium. I tend--as you know--to take less casualties when I run the offensive from Day One and things always seem so contrived when you begin with units already set for a May 1st start. Perhaps we could make this a bit more 'reasonable.'

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: RA 4.3 Released
Leave Froce Z in the game and that might make it more reasonable. The allied opening turn is even more tedious than Japan's with xAK's etc all over the place and none where you want them. It normally takes me over an half hour to do the SS orders from Manila alone (I counted 11 mouse clicks per order or more). But in two turns, all is right!Perhaps we could make this a bit more 'reasonable.'
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: RA 4.3 Released
I've started a new RA: Early march Thread. Any ideas, please Post them there. We'll keep this one focused on RA 4.3.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Reluctant Admiral 4.1
Hi John,
Can I ask why you split KB in two TFs at the start of the scenario? Are there hex limits of some kind in this game?
CR
Can I ask why you split KB in two TFs at the start of the scenario? Are there hex limits of some kind in this game?
CR
Coffee tastes better if the latrines are dug downstream from the encampment.
-- US Army Field Regulations, 1861
-- US Army Field Regulations, 1861
RE: Reluctant Admiral 4.1
They are split so you have the opportunity for more then one Port Strike on Dec 7th. Both are 'warp speed' TF. Provides some opening flexibility if wanted.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Reluctant Admiral 4.1
I'm noticing that the scenario description for 4.3 still says "4.1 Modded for Babes". This does not warrant a new version by itself, but should be fixed if there's going to be 4.4.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: Reluctant Admiral 4.1
Good point FatR. WE'll fix with the next tweak.
QUERY: Does anyone have art issues with the Kitakami and/or our redesigned training cruisers showing up in the combat display when surface combat is occurring? Just really noticed I have that issue within my install. Figure it is just me but wanted to throw out the question.
QUERY: Does anyone have art issues with the Kitakami and/or our redesigned training cruisers showing up in the combat display when surface combat is occurring? Just really noticed I have that issue within my install. Figure it is just me but wanted to throw out the question.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.





