Battle for South Vietnam 1965-75

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Grymme
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RE: Battle for South Vietnam 1965-75

Post by Grymme »

Actually we had been talking about halting the game already. Mostly because there were some supply rules issues. On both sides, but mostly affecting the Free World side.

This should be fixed in the released version. Thats the deal with playtesting, you do it with a version that most of the time contains some bugs or other. But i do think the AAR has showcased the scenario somewhat fairly. Although it would have been even more fun if it had included those late rules that were written in after the game started.

I do think the released scenario is more balanced. In addition to the afformentioned rules benefiting the Free World side i think we were playing a version where the NVA/NLF units had slightly higher morale than in the current version.

I would really really make an AAR of a game as the Free World side, but to be honest it takes so much energy writing an AAR that it almost takes the fun out of the game. Its fun to read afterwords though.

Sincerely


Tomas
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RufusTFirefly
Posts: 951
Joined: Fri Aug 29, 2008 2:05 pm
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RE: Battle for South Vietnam 1965-75

Post by RufusTFirefly »

ORIGINAL: Goodmongo

Finally, the Free World player needs to change the strategy from a WW2 frontal advance to a hammer/anvil search and destroy type. 


What do you want to tell me? Of course WWII startegy does not work here. Thats why I have not practiced that strategy. I have purchased mobile units to be able to perform search-and-destroy missions.
Always start with an artillery bombardment before doing any ground combat.  In fact never ever attack unless you soften up the enemy with artillery.  Try to surrond the enemy and force them to attack which gives you the benefit of defending in this terrain.

Not sure what you mean by this. Move close to the enemy, start with artilley bombardment and then attack - is that no WWII strategy which you recommenede not to practice? Of course it would be best to prepare any attack by artillery. But we have a different situation here. VC appears suddenly somewhere, attacks and moves out. So you need highly mobile units. In the Delta I used light armored units to move quickly. Light armor moves faster than artillery. To chase VC artillery is not useful. So you have to atatck without artillery support sometimes.

In the jungle and forested hills I used units with air transport capacity. Artilley could not move in the jungle or hilly terrain. I could have used transport helicopters, ok. But I prefered to encircle the VC units and attack from different sides without waiting for artillery. And it would not work to surround the en,y and wait til he attacks. First, no player would attack and give up his defence bonus. He would loose his unit anyway, but might cause higher losses to the enemy. And you have the option to dissolve the unit and vanish. So you have cleared the area without combat and therefore without losses. But my aim was to eliminate VC, so I attacked. Seems to me not to be a wrong strategy so far.
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