My Review at the Real And Simulated Wars blog

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Real and Simulated Wars
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My Review at the Real And Simulated Wars blog

Post by Real and Simulated Wars »

Shameless plug in to my blog.

SCORE = A.
A bonafide, seamless port of an awesome board game with a tremendous amount of value added. Excellent artwork, professionally designed user interface and graphics, plenty of scenarios, a fully functional editor (your imagination is the limit) and a window to play this great game with anybody around the world. A great game made even better. Highly recommended.

Full story here.

Cheers,

JC
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Krupinski
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RE: My Review at the Real And Simulated Wars blog

Post by Krupinski »

Hi JC,

nice review. Btw. your blog is awesome. I'm checking it few times a week just in hope that you post a new entry. Keep up the good work!

Cheers [&o][&o][&o]
oldspec4
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Post by oldspec4 »

ORIGINAL: hafer

Hi JC,

nice review. Btw. your blog is awesome. I'm checking it few times a week just in hope that you post a new entry. Keep up the good work!

Cheers [&o][&o][&o]

Agree..
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JFalk68
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Post by JFalk68 »

Nice review JC, nice blog also! I was not aware of your blog it till I read your review, looks like I have another site to check out now
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Gil R.
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Post by Gil R. »

Great to see. Thanks!
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Real and Simulated Wars
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RE: My Review at the Real And Simulated Wars blog

Post by Real and Simulated Wars »

Thanks for dropping by the blog. It was a pleasure to review this one. Keep up the good work!

Cheers,
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ericbabe
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RE: My Review at the Real And Simulated Wars blog

Post by ericbabe »

Thanks for the review!
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Blond_Knight
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RE: My Review at the Real And Simulated Wars blog

Post by Blond_Knight »

Thats the first shot of the editor Ive seen. But it seems like (if those are the available units on the right) that there arent that many different units in the game.
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JFalk68
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Post by JFalk68 »

This is a direct port of the boardgame Conflict of Heroes (2008) and every unit in the boardgame is represented in the PC version along with the boardgame scenarios. With future expansions, like Storm of Steel comes new units. COH stays very true to its boardgame roots, maybe at some point there might be a few new units with some user made scenarios and mods. Boardgamegeek.com has some excellent threads and pictures of the boardgame.
I am not sure they could have added more units to COH "Awakening the Bear" and not stray from its intent to be a direct port of the game.

By the way, the game system is quite fun and most scenarios are fairly well balanced and varied. A very engaging game!
ORIGINAL: Blond_Knight

Thats the first shot of the editor Ive seen. But it seems like (if those are the available units on the right) that there arent that many different units in the game.
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Mr. Z
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Post by Mr. Z »

Hi Blond_Knight--we actually have a wiki that walks players through the editor:

http://cohwiki.slitherine.com/index.php ... pers_guide

We hope to post even more content there very soon, but that should give people a good start on developing their own maps and scenarios :)

We include, I believe, all the units in the original AtB scenario, or at least all that are labeled "AtB" units in the latest Reference Rulebook.
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RE: My Review at the Real And Simulated Wars blog

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ORIGINAL: Blond_Knight

Thats the first shot of the editor Ive seen. But it seems like (if those are the available units on the right) that there arent that many different units in the game.

I think what you are looking for is a lot of units like Steel Panthers or CMBB. Those days are over.

This game covers 1941-42 German and Soviet non winter battles. Most likely we will have to purchase more to get more units.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Blond_Knight
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Post by Blond_Knight »

ORIGINAL: junk2drive

I think what you are looking for is a lot of units like Steel Panthers or CMBB. Those days are over.

This game covers 1941-42 German and Soviet non winter battles. Most likely we will have to purchase more to get more units.


So expect to be nickle and dimed to death? Hardly an exciting proposition. But if this is all the units included in the cardboard release then thats fine. I guess what Im getting at is, for those of us who havent played the cardboard game, what sets this apart from the myriad other WW2 tactical games?

Like I said if the developer makes an editor thats hard as heck to use its alot less likely a community will form around the game to make content for it. Im not saying thats the case here but when I see several people report theyre like huh?? when opeing the editor I get worried about the games longevity.
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RE: My Review at the Real And Simulated Wars blog

Post by Joram »

This is a faithful (so people tell me) replication of the board game so all units that are represented in the board game are here as well. I never played the actual board game so I can't tell you how this feels compares to that but what I enjoy about the game are the innovative mechanics, interesting subject matter and the board game feel without having to have a table or partner to play against.

I understand your comment about being nickel and dimed to death as I don't like to feel that way either and seems to be the trend as of late (like Panzer Corps, Field of Glory, Battle Academy...). To me the key difference is whether I feel like I really have a new game (like the Panther game series) or if it's just a collection of scenarios (like most of the rest). I expect the latter out of this series but that's obviously speculation at this point!
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junk2drive
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RE: My Review at the Real And Simulated Wars blog

Post by junk2drive »

I think first you have to look at what sets the board game apart from the rest. Tactical squad level, no leaders, CAPs and cards, a few pages of rules. Then you have to think it would be great to see the board game on the computer without losing what makes it your kind of board game.

I'm not a board gamer but am a squad level gamer that has most of them already. I don't have the Squad Battles series because it looks too tedious and most of the titles do not have 3D units.

I chose to take a chance (roll the dice) on this game because of 3D terrain and 3D units. Playing a battle is simple. Understanding what I should have done differently is not.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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