patch 1.02 - is ready

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

Moderator: doomtrader

duncan007
Posts: 62
Joined: Fri Sep 03, 2010 7:26 pm

RE: patch 1.02 - Work in progress

Post by duncan007 »

Hello,
2012-04-XX [v1.02]
Last day in April [:D]

Is it for today ?

I'm waiting for 1.02 before starting a campaign.

[&o]
User avatar
wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

RE: patch 1.02 - Work in progress

Post by wolf14455 »

Today then? Got some questions in my aar for dev, hopefully it will be answered. cheers
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: patch 1.02 - Work in progress

Post by doomtrader »

We have finally closed 1.02 patch and participating some final tests.

I'm hoping to send the build tomorrow to Matrix guys, so expect it any moment now.


You can check the first post in this thread to see what has been done.
User avatar
Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: patch 1.02 - Work in progress

Post by Razz1 »

Now we wait for Matrix
User avatar
wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

RE: patch 1.02 - is ready

Post by wolf14455 »

Good work devs, will try it as soon as it come. We are in mid Barbarossa(august-41) will the patch be save compatable?
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: patch 1.02 - is ready

Post by doomtrader »

Should be, however some bugs are not going to be fixed in ongoing games.
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: patch 1.02 - is ready

Post by doomtrader »

Looks like I have missed one pretty important feature requested by some of you folks:

Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.

Short version: You can now protect your convoys with your fleets.
User avatar
wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

RE: patch 1.02 - is ready

Post by wolf14455 »

Great addition. Will be useful.
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: patch 1.02 - is ready

Post by doomtrader »

I'm hoping so, :-)
User avatar
JLPOWELL
Posts: 411
Joined: Wed May 04, 2011 11:38 pm
Location: Pacific Time Zone

RE: patch 1.02 - Work in progress

Post by JLPOWELL »

Good news looks like the naval rules are getting some revision. Looking forward to playing 1.02 thanks for the effort you have put in.
"Don’t you think that if I were wrong, I’d know it?"
User avatar
Magpius
Posts: 1754
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: patch 1.02 - Work in progress

Post by Magpius »

Great effort Doom,
now you can focus some resources on the editor.
...been mighty patient.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
borsook79
Posts: 468
Joined: Sun Jun 29, 2008 8:39 am

RE: patch 1.02 - Work in progress

Post by borsook79 »

So is the 1.02 ready? I see such title but nothing more...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: patch 1.02 - Work in progress

Post by doomtrader »

It is ready in terms of having al files gathered, wrapped and sent to guys at Matrix, they usually need a few days to prepare an installer.

Agent,
We are going to focus on the few minor issues for Strategic war in Europe, and then we are going to update the editor.
User avatar
Magpius
Posts: 1754
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: patch 1.02 - Work in progress

Post by Magpius »

thanks D.
appreciated

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

RE: patch 1.02 - is ready

Post by wolf14455 »

"Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.
Short version: You can now protect your convoys with your fleets."

In all my sessions against a human player and as Germany against AI Allied Great Brittain was always invaded with fleet not stoping even if I tried when I played Allied agains a Human. Every time England surrender.

Will this improve the Fleets chances of hindering invasions with this as well?
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: patch 1.02 - is ready

Post by Hairog »

ORIGINAL: Swedewolf

"Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.
Short version: You can now protect your convoys with your fleets."

In all my sessions against a human player and as Germany against AI Allied Great Brittain was always invaded with fleet not stoping even if I tried when I played Allied agains a Human. Every time England surrender.

Will this improve the Fleets chances of hindering invasions with this as well?

Bump?!?!?
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: patch 1.02 - is ready

Post by Razz1 »

No, it's only for convoys.
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: patch 1.02 - is ready

Post by Hairog »

So there is no way for the British Home Fleet to stop the invasion of England?!?

Can you not create special circumstances for the English Channel and in similar strategic sea zones? How about a 100 percent detection zone for specific ocean zones and 100 percent chance of reaction? We need something to fix this unacceptable turn of events.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: patch 1.02 - is ready

Post by Rasputitsa »

ORIGINAL: Hairog

So there is no way for the British Home Fleet to stop the invasion of England?!?

Can you not create special circumstances for the English Channel and in similar strategic sea zones? How about a 100 percent detection zone for specific ocean zones and 100 percent chance of reaction? We need something to fix this unacceptable turn of events.
+1
There are some sea areas where detection is almost inevitable. I would not ask for 100%, as it would also depend on the size of the target fleet, a small naval force might sneak though, but you could not hide a large fleet in the Channel undetected for a one week turn.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

RE: patch 1.02 - is ready

Post by wolf14455 »

Why not just implement a rule where major invasions only can be initiated if a player got naval/air suppiority or any of them. As it is now even reinforcement to a captured port go by protecting fleet. Just a thought, what you other think?
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
Post Reply

Return to “Time of Fury”