Laying Mine TF

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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KPAX
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Laying Mine TF

Post by KPAX »

Folks,

To clarify how to make a Laying Mine TF.

Set up in a size port which can do that? Not postive of the size.

Set a DH and a Home (if need be).

There is an option which has it default set to "Do not Lay Mines". This has be be changed to Lay Mines, right? They will not, then, be laid in the Home port if a DH is set, right? I know there was a lot of confusing on this in the orginal game

"War makes Heros on both sides." Hero (the movie)

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Thanks !!

KPAX
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Blackhorse
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RE: Laying Mine TF

Post by Blackhorse »

Set destination hex, "Lay Mines" and "retirement allowed." The TF will lay mines in the destination hex.

WitP-AE has very few mines (a deliberate design decision). Think carefully about where you place your initial loads, it takes a long time to get enough replacement mines to load up a mine layer again.
ORIGINAL: KPAX

Folks,

To clarify how to make a Laying Mine TF.

Set up in a size port which can do that? Not postive of the size.

Set a DH and a Home (if need be).

There is an option which has it default set to "Do not Lay Mines". This has be be changed to Lay Mines, right? They will not, then, be laid in the Home port if a DH is set, right? I know there was a lot of confusing on this in the orginal game

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
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AW1Steve
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RE: Laying Mine TF

Post by AW1Steve »

My own personal "gee I wish" , would be to convert supply to mines, like barges,midget subs,PT boats and torpedos. [:)]
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armin
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RE: Laying Mine TF

Post by armin »

Yeah seems they nerfed mines to oblivion. Maybe someone could do a mod that would put historical ammount of mines to players.
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Encircled
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RE: Laying Mine TF

Post by Encircled »

This thread has just answered my question about why I can't seem to get any more mines

Is there a way of checking so you know when you are getting some more?
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Grfin Zeppelin
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RE: Laying Mine TF

Post by Grfin Zeppelin »

ORIGINAL: Encircled

This thread has just answered my question about why I can't seem to get any more mines

Is there a way of checking so you know when you are getting some more?
They are found at the industry/production/replacment screen.
Also new Minelayers have normaly a full hold.

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jmalter
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RE: Laying Mine TF

Post by jmalter »

minen take a bit of thinkin' - you must match up the mine type w/ a ship of the same nation, & load them in a supplied port of large-enough size to support the ammo re-supply.

then you can lay them offensively (in an enemy or soon-to-be enemy port) or defensively (have you got ACMs there to maintain them?). or you can wait.

my game-replays give me a 'kaboom' sound ev'ry now & again, i've learned to recognize this as the mine-sound, but one must read thru the ops/combat reports at the end of turn, & review 'all ships' for float damage, to discover if that kaboom was an enemy ship, or one of your own.

awhile back, a thread in the tech support forum left me w/ the impression that aerial mines (dropped from B-29s) created a new MF for each mission, & that multiple MF-drops on the same port resulted in add'l 'low-hit-percentage' MFs, rather than adding to a single MF whose effectiveness would increase as you added more minen.

so i wonder if sea-launched mines are treated the same way, is there a difference between adding mines to an existing field in one's 'owned' hex, & creating MFs in an enemy-owned hex?
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