ORIGINAL: Panama
ORIGINAL: ColinWright
If I'm going to win any argument here, it'd be the one over making terrain effects cumulative for movement and combat. That would pose some vexing problems...
This is one of my favorites. Terrain effects on defensive strengths of infantry when there is a forest in a clear hex is x2. When there is a hill it's x2. When there is and hill AND a forest x2. So why is it x2 when there's a forest on clear terrain and still only x2 when that forest is on a hill? Where's the logic?
Logic? What does any of this have to do with logic? However, let me make a series of points.
First -- and most inarguably -- all previous scenarios were designed on the basis that terrain was not cumulative. So this change would distort them.
Second, more terrain doesn't necessarily benefit the defense. It's going to be a lot easier to advance up a tree-covered hill than it's going to be to advance up one where you have no cover from fire from the crest. If the meadow leading up to Cemetery Ridge had been tree-covered, Pickett's job would have been easier, not harder.
In short, it's not clear that terrain modifiers should be cumulative.
Third, it's a lot easier to correctly portray the terrain if the modifiers aren't cumulative. Range of hills (a) may be essentially less formidable than range of hills (b) -- even given that range of hills (a) are tree-covered while range of hills (b) aren't. As matters stand, I can make range of hills (a) tree-covered without worrying about how in doing so, I'll be making them a tougher proposition than range of hills (b) -- I can make the terrain actually look like what it is, which I like. This is, after all, all about simulation.
Given this change, I'd either have to distort the actual terrain, or wind up with terrain that reverses the actual military advantages in question. I can even see 'mountains' being more easily traversed and more easily attacked than your basic tree-covered range of hills.
So whatever the appeal of this change, I think it's a bad idea. If people are set on it, it at least needs to be a designer choice that can be adopted or rejected without having to simultaneously forgo other changes one might want to take advantage of. In other words, having to take it or leave it as part of a 'package' would be almost as bad as having no choice in the matter at all.



