ORIGINAL: JWE
In a game stack, of division scale, you might have 1 Rgt set to attack, 1 Rgt set to pursue, 1 Rgt resting, 2x 105 and 1x 155 Bns bombarding, and the last 105 Bn either set to pursue or rest.
Bombardment comes first, and counter-battery is limited; it doesn't whack the whole stack and cause those wierd imbalances. Attack comes next, but the Rgts still have their TOE regimental arty, so they get the firepower push. Resolve the attack, see wha'hoppen, if ya win, a kinda-sorta reserve (the pursuit) unit takes over, and the process repeats
Thanks, that pretty much answers my question, there's a level of complexity in the use of the combat roles I hadn't appreciated.



