... so I might as well add some entertainment value. This is one of the many reasons I'd like to try playing the Allied side soon. More and better images!
Mount #9 is a beaut! Gotta love the curve of those handles[;)]

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

I simply have not tried yet. I will in the next few days. But I am more a mac user than PC, so sometimes the PC universe gets me confused. I've gotten better and it shouldn't be a problem, plus support is so good I'm sure it will get running soon.ORIGINAL: koniu
ORIGINAL: obvert
I need to get the new tracker going so it can tell me roughly how long all of these planes will take to research based on what I've got here, then figure out if I need more in one spot or another. But if anyone just has the experience to know, please chime in.
Do you have any problems with running tracker. For me upgrade was only copy and paste.
1.9.x is nice. Lots of good new options.
ORIGINAL: JocMeister
Do you know where Force Z is? How do you plan on covering the landings? Strong SCTF or LBA/MKB or both? Given his agressive stance I think an intervension of your landings are very likely. How many BBs do you have available? 4?
Can´t help you on the industry stuff I´m afraid. It just looks like gibberish to me![:D]




ORIGINAL: Miller
Just a quick word on your aircraft reasearch program. I notice you are researching the Tony and the Jack. Forget them. The Tony is a pile of s h i t e compared to the Tojo.....whilst the Jack is slightly inferior to the George.
The backbone of your IJAAF sqds in 43/44 should consist of the Frank and the Tojo IIc variant.......build a few Oscars as well but only for long range escort purposes. The George is the best bomber destroyer available mid game but is hamstrung by its 3 service rating. However the K2 variant has a 2 service rating and is by far the best land based IJN fighter in the game until the very late war Sam and Shinden.
ORIGINAL: Panzerjaeger Hortlund
No aircraft on Wake usually means the Wildcats have rebased to the Lexington, so forget Wake for now. He is probably hovering 10 hexes east of Wake just waiting for your troops. He is probably bringig in more troops and supplies aswell.
Use this instead. Let him keep Wake for now, prep a division instead and come for the island later together with everything. Let Wake be the bait that will draw him into a fight on your terms in 6 months.

ORIGINAL: obvert
I liked SqzeMyLemon's idea about landing a division or two temporarily at Wenchow, and trying to remove that thorn in South China. Fits the plan, so I might just do it. Bombed the field for 8 hits. Reconned as well, and it looks like 19k troops in 3 units are there. So a base force and two corps. It would need two divisions and still be tough. Opinions?
ORIGINAL: obvert
All good thoughts. The fact is that he is the one presenting me with a threat in the interior. Two units are moving to a hex between Kiukiang and Wuchang. I spotted the move early and I'm sending 2 divisions. If at they both arrive before he gets both of his units there, it could be a good thing for me. It would be nice to trash a good Corps to start things off. I'm bombing to slow progress now.
I am positioning behind the scenes to extricate the division from Hangchow and the Rgt from Shaohing to move them toward Wenchow. I should be able to beat his unit moving that direction by continuing to bomb it and getting the new garrisons there fast. A few days and my units will be able to move out. His unit is moving across from one road system to another, so might take two weeks or more.
He looks to be surrounding Nanchang as well. Not sure if he is actually thinking of attacking it. It starts with two brigades and level 4 forts, plus a division in Kiukiang one hex away. There is no way he can take that base once there is 1000AV in it at this stage of the game. Especially once the bombing begins, as it's a clear hex.
I'll also send the Anking based 114th division toward Chusien. Clearing the South is a big priority and could mean a much more smooth campaign here.
ORIGINAL: Ddog
Hey Obvert!
I'm enjoying this AAR greatly!
Just one piece of advice from a mid-grade player, it seems like your opponent is reading you like a book. Now he's being aggressive in China and you are reacting to him. This only strengthens his ability to read you. My advice is play YOUR game. Focus on the things that matter, i.e. industry, resources, Changsha. One of my opponents likens China to the game Othello. I refer to China as hearding cats. It can get messy, so focus on keeping your supply lines open and stick to the objectives. In other areas of the Pacific you are going to have to pull some suprises and throw him off his game. Personally I wouldn't do any historical landings lol
My 2 cents!
Cheers!!!
PS Long Live The Queen!
ORIGINAL: Panzerjaeger Hortlund
Never reinforce China with unrestricted units in the opening stages of the game unless you think you can achieve something magical. China is a black hole that will suck in those AVs for no apparent gain. 2 divisions would bring 800 AV to some battlefield in China where a normal Chinese defensive stack consists of anything between 1-2k AV. So you bring your divisions to Wenchow and capture the place in two weeks instead of in two months. What have you gained? What have you lost? Removing 2 divisions from the SRA means delays at Singapore, Java, Clark. For what exactly? An earlier capture of a rather insignificant base in China?
This game is about oil. That means Palembang and after that the sea-lanes between Palembang and Japan. AFTER that, you can consider other targets. Like China or India.
