I actually wasn't Kudo'ing BOTF at any point (despite enjoying it) so much as I was using it's multiplaying setup as a model to work by. The simultaneous order phases being the premise... Not so much about the game itself.
This is what I find would be a nice option in UV, and/or WITP... I often wish I WERE a programmer so I could fully grasp the depth of programming code and what goes into it... all I'm really saying is that having this option for TCP/IP either at the outset or at the end of the line as a final patch would be a wonderful way for those of us with time to put into a game to appreciate. The PBEM works well for those of us with AMPLE (weeks to months), to spend on a single game... Whereas some of us die-hard gamers like to tear through games in a week or two tops... (No comments about having no life please! :p LOL!)
respectfully...



