Multiplayer Options

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Moderator: MOD_WestCiv

Post Reply
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

Multiplayer Options

Post by balto »

Wow, what an interesting game. Going on I think 2-3 hours, but I can already see my day and evening will be ruined. Anyway..,

If I am preparing for multiplayer, I want to see if the consensus of the Options for Multiplayer are; (1) Fog of War (obviously), (2) Variable Action Point 3D6 (adds flavor), (3) Foot Cautious Movement (cannot imagine not wanting this), and (4) Random Quality (adds flavor).

I am not trying to debate or argue, I just was wondering if it was okay to assume this.
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Multiplayer Options

Post by ericbabe »

Those are the options I usually use.
Image
Post Reply

Return to “Conflict of Heroes Series”