Reluctant Admiral 4.1

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ny59giants
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RE: Reluctant Admiral 4.1

Post by ny59giants »

QUERY: Does anyone have art issues with the Kitakami and/or our redesigned training cruisers showing up in the combat display when surface combat is occurring? Just really noticed I have that issue within my install. Figure it is just me but wanted to throw out the question.

I have this class show up as MIA, but its OK when I pull up any DaBabes game. I doubled checked in the Editor and everything seems OK there.
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Hmmm...wonder what is up with the artwork?
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Stanislav: Do you have the Training Cruiser artwork we used for the Kitakami's? If so, could you shot it to me? Thanks!
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FatR
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RE: Reluctant Admiral 4.1

Post by FatR »

I've sent that artwork. Check your inbox for that and other emails from me.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Got it. Could you also Post it here so players can download it?
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Wittmann30
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RE: Reluctant Admiral 4.1

Post by Wittmann30 »

Hi!

I have a problem with a missing BB Art in RA 3.4.2. The BB conversion art of the New Mexico class is missing.

I replaced the Art Folder "AlliedShip_Back" and "AlliedShip_Transp" of RA 4.2 into my folders, but no luck.

Any help?

Thanks.

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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

THIS is a new one. Let me check my copy and see if I have the same problem. Anyone else have this issue?

Michael brought up to my attention that Truk starts the war WAY overstacked. If not worked on immediately this leads to a severe drain on supply. Am considering pulling some troops and placing them in the Marianas to alleviate the issue.
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CRations
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RE: Reluctant Admiral 4.1

Post by CRations »

Hmmm - I see 48k troops with a limit of 60k at Truk. Did something change?

I don't suppose I could talk you into adding FF to the possible upgrade list of Japanese FP air groups? [:)]

Also, can I ask why the Oi & Kitakami (both are CL in the stock scenarios)had their torpedo complement reduced? In the stock games both CL fire a broadside of 20 torpedoes. In RA their broadsides are reduced to 2 torpedoes. I was just wondering if that was intentional or if maybe the database for those ships has a typo (2 VS 20).

CR
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Lecivius
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RE: Reluctant Admiral 4.1

Post by Lecivius »

Just curious, not complaining. I just ran my Day 1 turn. Force Z was wiped, as were the cans in Hong Kong, and PH was scrubbed from the face of the earth. Is the damage up in this mod since there is more focus on naval matters?

Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 116 NM, estimated altitude 14,000 feet.
Estimated time to target is 43 minutes

Japanese aircraft
A6M2 Zero x 87
B5N2 Kate x 147
D3A1 Val x 135



Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 5 damaged
A6M2 Zero: 3 destroyed by flak
B5N2 Kate: 4 damaged
B5N2 Kate: 2 destroyed by flak
D3A1 Val: 10 damaged
D3A1 Val: 3 destroyed by flak

Allied aircraft losses
PBY-5 Catalina: 93 damaged
PBY-5 Catalina: 15 destroyed on ground
B-17D Fortress: 23 damaged
B-17D Fortress: 2 destroyed on ground
P-40B Warhawk: 39 damaged
P-40B Warhawk: 4 destroyed on ground
B-17E Fortress: 11 damaged
B-17E Fortress: 1 destroyed on ground
B-18A Bolo: 24 damaged
B-18A Bolo: 5 destroyed on ground
A-20A Havoc: 13 damaged
A-20A Havoc: 3 destroyed on ground
O-47A: 4 damaged
O-47A: 3 destroyed on ground
SBD-1 Dauntless: 27 damaged
SBD-1 Dauntless: 3 destroyed on ground
P-36A Mohawk: 16 damaged
P-36A Mohawk: 1 destroyed on ground
F4F-3 Wildcat: 2 damaged
F4F-3 Wildcat: 1 destroyed on ground
R3D-2: 2 damaged
C-33: 1 damaged
C-33: 1 destroyed on ground
SOC-1 Seagull: 6 destroyed
OS2U-3 Kingfisher: 7 destroyed

Allied Ships
BB Oklahoma, Bomb hits 7, Torpedo hits 3, and is sunk
DD Allen, Bomb hits 3, and is sunk
BB Maryland, Bomb hits 5, Torpedo hits 6, and is sunk
BB Arizona, Bomb hits 8, Torpedo hits 3, and is sunk
BB Nevada, Bomb hits 4, Torpedo hits 3, and is sunk
BB California, Bomb hits 9, Torpedo hits 5, and is sunk
BB Tennessee, Bomb hits 4, Torpedo hits 6, and is sunk
DD Schley, Torpedo hits 1, and is sunk
BB Pennsylvania, Bomb hits 9, Torpedo hits 5, and is sunk
DD Mugford, Bomb hits 2, and is sunk
BB West Virginia, Bomb hits 6, Torpedo hits 3, and is sunk
CA San Francisco, Bomb hits 3, heavy fires, heavy damage
CL Detroit, Bomb hits 3, Torpedo hits 1, and is sunk
AR Vestal, Bomb hits 1, on fire
CL St. Louis, Bomb hits 2, Torpedo hits 2, and is sunk
CA New Orleans, Bomb hits 3, Torpedo hits 2, and is sunk
AE Mauna Loa, Torpedo hits 1, and is sunk
AG Aries, Torpedo hits 1, on fire, heavy damage
DM Tracy, Bomb hits 1, heavy fires
SS Narwhal, Bomb hits 1, heavy damage
AVD Thornton, Bomb hits 1, on fire
DD Blue, Bomb hits 1, on fire
PT-29, Bomb hits 1, and is sunk
AV Wright, Bomb hits 1, heavy fires
CL Phoenix, Bomb hits 2, Torpedo hits 1, and is sunk
DD Worden, Bomb hits 1, heavy fires, heavy damage
DM Montgomery, Bomb hits 1, heavy fires
SS Triton, Bomb hits 1, Torpedo hits 1, and is sunk
AD Dobbin, Bomb hits 1
CL Honolulu, Bomb hits 1, Torpedo hits 2, and is sunk
DMS Zane, Torpedo hits 1, and is sunk
CL Raleigh, Bomb hits 1, Torpedo hits 2, and is sunk
DM Pruitt, Torpedo hits 1, and is sunk
CL Helena, Torpedo hits 1
DD Dewey, Torpedo hits 1, and is sunk
DD Bagley, Bomb hits 1, heavy fires
AE Pyro, Bomb hits 1, on fire
ACM Planter, Bomb hits 1, Torpedo hits 1, and is sunk
DD Dale, Bomb hits 1, heavy fires
DD Tucker, Bomb hits 1, on fire
DD Downes, Bomb hits 1, on fire
DD Monaghan, Bomb hits 1, heavy fires, heavy damage
AK Castor, Bomb hits 1, heavy fires
SS Tambor, Bomb hits 1, Torpedo hits 1, heavy damage
DD Cassin, Bomb hits 1, on fire
AK Alchiba, Bomb hits 1, on fire
DM Gamble, Bomb hits 1, heavy fires, heavy damage
DD Henley, Torpedo hits 1, and is sunk
AO Neosho, Torpedo hits 1, heavy damage
DD Patterson, Torpedo hits 1, heavy damage
PT-23, Bomb hits 1, and is sunk
DM Preble, Bomb hits 1, heavy fires
DD Phelps, Bomb hits 1, heavy fires
DD Selfridge, Bomb hits 1, on fire



Repair Shipyard hits 8
Airbase hits 20
Airbase supply hits 1
Runway hits 57
If it ain't broke, don't fix it!
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

HOLY CRAP! Why can't I see an attack like that?

Nothing is changed regarding damage. You allowed him to attack all these locations? Did he use only CV Air? I allow for up to 2 Port Strikes but they must be launched from Carriers.

CRations: The Oi and Kitakami are not TT Cruisers in RA. You will see that their mounts get used elsewhere. Oi, Kitakami, and two others are training cruisers in RA. The Katori-Class Training CL does not exist. It isn't built in this AltNavHist.
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CRations
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RE: Reluctant Admiral 4.1

Post by CRations »

ORIGINAL: John 3rd

CRations: The Oi and Kitakami are not TT Cruisers in RA. You will see that their mounts get used elsewhere. Oi, Kitakami, and two others are training cruisers in RA. The Katori-Class Training CL does not exist. It isn't built in this AltNavHist.

Ok - I was just curious.

CR
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oldman45
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RE: Reluctant Admiral 4.1

Post by oldman45 »

That was one amazing air strike. Been a long time since I have seen one that destructive. As they say, "you got a bad roll of the dice."
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

I'd pay good money and/or sacrifice one of my cats for that result!
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Lecivius
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RE: Reluctant Admiral 4.1

Post by Lecivius »

Aye, all of KB hit Pearl. Land based air wiped out Force Z, as well as the destroyers out of Hong Kong. Manila took a beating, but nothing strange there. It's my 1st RA turn, thought I would ask [;)]
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RE: Reluctant Admiral 4.1

Post by Kitakami »

I hope I have the same rolls for my next attack of Pearl! I had never seen such a good 1st turn.
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RE: Reluctant Admiral 4.1

Post by Kitakami »

I don't know if these have surfaced before (RA 4.3), but:

Japanese land unit 3994 - 36th Field AA. Bn. is attached to 71st Air Flotilla (R)... and based in Kompong Trach at start?
Dutch land unit 5908 - Loemafjang Base Force... shouldn't it be Loemadjang, with a "d", same as the base?

Just my 0.02
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Thanks Kitakami. I will add those to the list.

Anyone spotting other little problems please Post them here so I can keep notes and provide a change log when 4.4 comes out.
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Tanks and A-T

Post by John 3rd »

Got this email and thought it might be worth Posting. Considering RA is an enhanced naval mod, I am not sure but thought it might generate some thinking and discussion:


[1] Type 2 light tank (device number 780) has it's anti-soft value mistaken. It's 4. It should be 14.

It has the same value of 4 in your RA database. IMHO should be 14.


[2] Dead end for the Japanese light tanks in all scenarios.

In old WITP both type 95/98 light tanks (devices 778/779) were upgrading with Type 2 light tank somewhere in '44.

Now in AE the link is broken. Device 779 (type 98) upgrades with device 780. BUT there's no or almost no type 98 tanks in this scenario! Device 778 stays with typ 95 tanks througout the war.
That's IMHO wrong.
IRL those type 95 tanks were being rebuild and fitted with the 57 mm tank gun becoming Type 4 Ke-Nu light tanks...

Maybe the availability of Type 98 should be changed for... say 08.42?

Like 95 --> Type 98 (08.42) --> Type 2 (6.44)
Or, better yet and as suggested, maybe a new REALType 4 Ke-Nu should be introduced (also about 100 built IRL and foreseen as a real successor of Type 98 as an upgrade for Type 95 in '44?

Trying to find some logic here... Why the Japanese player is stuck with mediocre Type 95 if he has full contingents of Type 3 tanks? (IRL equally rare as Type 4 Ke-Nu ; but now in 9'44 scenario 2 I have almost 1300 of them active).


[3] Lack of AT capability for the Japaneseside late war ...


[3a] Device no 734 (37 mm AT) is a dead end too, while 735 (almost the same 37 mm AT) upgrades with 736 (47 mm). I think in some point of time both 734 & 735 should upgrade into 736.

[3b] Talking about the experiences... Late war Allied tanks are almost immune to the Japanese anti tank guns... I thinks it's safe to assume the Army could have noticed the danger and come out with some countermeasure...

IRl there were some experimental 75mm and 105 mm Anti-Tank Guns in plans.



Again... we're talking about what if scenario. So my suggestion is to introduce a 75 mm AT gun late war (the caliber widely used and found very useful by the Japanese side) as some 75 mm AA guns were IRL used in anti-tank role or introduce the stop-gap 57 mm gun (some were used to fit into mentioned Type 4 light tanks).








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John 3rd
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RA 4.4

Post by John 3rd »

Barring changes from the discussion above, I have RA 4.4 set and ready to roll.

CHANGE LIST:

1. Changed Files to 4.4 so there is no confusion.

2. Added 13 AK-t conversions to starting Japanese Forces at Truk and Saipan.

3. Truk started WAY over-stacked for Dec 7th. Changed this by moving the following units to these locations:
a. Tinian--1st and 2nd Base Force and 1st China Assault SNLF
b. Ponape--4th Base Force and 2 Nvl Con Bn
c. Eniwetok--4th Fleet HQ

Truk now starts slightly over-stacked at a little over 2,000 too many. Roughly 5,000 supply added to Tinian and Ponape that is subtracked from Truk.

4. Fixed Kitakai's notice for a Japanese AA Unit HQ and a Dutch unit's position.

5. Somehow the small CD units we added at the start of RA for the Allies got deleted. I reinstated them at Port Moresby, Cocos, and Pt. Blair. They are patterned on the CD unit starting at Rabaul.

6. Added 20,000 fuel to Babeldoap and subtracked the same amount from Hiroshima.

Like I said, nothing major just fixing little things now.

Will send 4.4 to FatR for loading onto the RA Site.
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John 3rd
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RE: RA 4.4

Post by John 3rd »

Files have been sent and I asked FatR to Post here when they are available.
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