tm.asp?m=2972691
(edit post)
I'm a idiot for not figuring this out before, but sometimes its nice to read the directions first.
One of the files you can modify is characters.
I was attempting to modify the wrong files, by designing characters, you can influence the ai races without the ability to "capture" the ai bonus's.
Via characters, I modifed the starting characters via leader and governer with +100% bonuses to ship construction, military, civilian, and colony. And 100% bonus to population. These bonus keep "growing" through out the game. So for exp, humans growth increased from approx 1% to growth 4.2%.
The ai leader will eventually get replaced, but this will give a initial boose to the ai via population. And the "bonus" for the govener will always be there. Unless the player kills the governor.
For the human player, dismiss the "alpha" leader, and "beta" governer. and they will be replaced by other game produced characters.
