Turn lenght
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Turn lenght
Usually allied turn takes 20-40 min after the initial setup. That is quite enough when running 2 PBEM's.
Good advices people
I used to be a micro-management-alcoholist, too, but your advices have persuaded me to play in a "lighter mood"... and boys, it's funnier! If you don't have to worry to handle everything every turn you can focus on the real important things and you can enjoy it much more. You can have a habit to check the full map once in a week for example, but the rest is pure action (well, it's pure planning for the real action).
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Commander Stormwolf
- Posts: 1623
- Joined: Tue Feb 19, 2008 5:11 pm
RE: Good advices people
It is okay to teach someone on the Witp forum, it may cost you some points [:D]
it is not okay to teach someone at a poker table, it may cost you money [:-]
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
RE: Good advices people
It is a game. Do what you enjoy.
It takes me 2 hours per turn as allies - 3 hours on Thursdays.
That's game-Thursdays.
On Fridays, pilots get their new assignments. Trained pilots are sent to General Reserve and, from there, get assignments to front-line squadrons. At the same time, less-skilled front-line pilots get pulled back for more training. I have to spend some extra time on Thursdays determining those assignments.
I tend to have a role-player's personality. I am not moving pieces around on a board attempting to mini-max my combat results. I am imagining a character in a particular situation, where the fates themselves determine the next chapter in the story.
That's what I enjoy.
Remember, there's no wrong way to have fun - except to have fun hurting others. There's no correct answer to how long a turn should take - unless you've made promises to and established expectations with somebody else.
It takes me 2 hours per turn as allies - 3 hours on Thursdays.
That's game-Thursdays.
On Fridays, pilots get their new assignments. Trained pilots are sent to General Reserve and, from there, get assignments to front-line squadrons. At the same time, less-skilled front-line pilots get pulled back for more training. I have to spend some extra time on Thursdays determining those assignments.
I tend to have a role-player's personality. I am not moving pieces around on a board attempting to mini-max my combat results. I am imagining a character in a particular situation, where the fates themselves determine the next chapter in the story.
That's what I enjoy.
Remember, there's no wrong way to have fun - except to have fun hurting others. There's no correct answer to how long a turn should take - unless you've made promises to and established expectations with somebody else.
RE: Turn lenght
ORIGINAL: PaxMondo
Never been quite this fast, but it looks like a good goal for me. [;)]ORIGINAL: Icedawg
Playing as the Japanese:
Turn 1: 2-3 WEEKS
Turn 2: 6-8 hours
Turns 3-10: 5-6 hours
Thereafter: It depends on what is happening, but a reasonable average would be 3-5 hours.
PS: my last campaign it took me 3 calendar months to setup turn one. Not sure howmany hours that was ... but prolly +40 hours.
You'd destroy me as an opponent with that attention to detail!![:(]
I would'nt stand a chance.
I usually take 5-6 hours for the initial IJ turn, thereafter between 1-2hours
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.[/font] - Michael Burleigh
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.[/font] - Michael Burleigh
RE: Turn lenght
ORIGINAL: Empire101
ORIGINAL: PaxMondo
Never been quite this fast, but it looks like a good goal for me. [;)]ORIGINAL: Icedawg
Playing as the Japanese:
Turn 1: 2-3 WEEKS
Turn 2: 6-8 hours
Turns 3-10: 5-6 hours
Thereafter: It depends on what is happening, but a reasonable average would be 3-5 hours.
PS: my last campaign it took me 3 calendar months to setup turn one. Not sure howmany hours that was ... but prolly +40 hours.
You'd destroy me as an opponent with that attention to detail!![:(]
I would'nt stand a chance.
I usually take 5-6 hours for the initial IJ turn, thereafter between 1-2hours
Hey, just because I take a long time, it doesn't mean I'm good! [:)]
- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
- Location: St. Louis
RE: Turn lenght
ORIGINAL: Icedawg
Wow! I don't even get through altering my LBA orders in 20-30 minutes. Come to think of it, I may not even finish my between-turn-bathroom-break in 20-30 minutes!
Quit taking that Penthouse to the can with you. [:D]
RE: Turn lenght
ORIGINAL: geofflambert
ORIGINAL: Icedawg
Wow! I don't even get through altering my LBA orders in 20-30 minutes. Come to think of it, I may not even finish my between-turn-bathroom-break in 20-30 minutes!
Quit taking that Penthouse to the can with you. [:D]

Hey, do you think that's why my vision is going bad?
- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
- Location: St. Louis
RE: Turn lenght
Could be ... If you could read those little letters and numbers on the screen you'd be able to get a turn done in no time! Alas, I have the same problem.
RE: Turn lenght
T1 Japan = A long time.
Otherwise, most PBEM turns are around 10-20 mins. Maybe 1 in 10 is a long turn of an hour or so (usually pilot training or setting up operations).
Keeping a notepad next to you while watching replays is a Good Idea.
In my current PBEM game we're getting on average 10 turns a day out...its progressing really well.
Otherwise, most PBEM turns are around 10-20 mins. Maybe 1 in 10 is a long turn of an hour or so (usually pilot training or setting up operations).
Keeping a notepad next to you while watching replays is a Good Idea.
In my current PBEM game we're getting on average 10 turns a day out...its progressing really well.
- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
- Location: St. Louis
RE: Turn lenght
Ten turns a day? On a campaign game? Even I don't have that little to do each day. You must be in nearly the same time zone and without cable, telephone, mail delivery or morning paper. And no job. I'm real happy when we get two turns in. Rarely we've done three. Wow!
RE: Turn lenght
ORIGINAL: geofflambert
Ten turns a day? On a campaign game? Even I don't have that little to do each day. You must be in nearly the same time zone and without cable, telephone, mail delivery or morning paper. And no job. I'm real happy when we get two turns in. Rarely we've done three. Wow!
Yep, scenario 2, same timezone, my opponent doesn't currently have a job and I can work from home 2 days a week. I just looked at my inbox and 10 turns is close to max (usually on weekends), but at least 5 is normal. We started first week of May RL, and are hitting mid June 42 IG today.
RE: Turn lenght
ORIGINAL: geofflambert
Ten turns a day? On a campaign game? Even I don't have that little to do each day. You must be in nearly the same time zone and without cable, telephone, mail delivery or morning paper. And no job. I'm real happy when we get two turns in. Rarely we've done three. Wow!
And not married! [:D]
Back before I got married, I could easily do 3 or 4 turns per day against the AI. Now, I'm lucky if I can get in 2 per day. Usually, its only one. Sometimes not even that!
But hey, I'm not complaining. My wife is great! Gladly trade in a couple of turns of AE per day for her. Like the line in "Dances With Wolves" - "Good trade."
RE: Turn lenght
and when come some children, than 2 turns per week[;)]ORIGINAL: Icedawg
And not married! [:D]
Back before I got married, I could easily do 3 or 4 turns per day against the AI. Now, I'm lucky if I can get in 2 per day. Usually, its only one. Sometimes not even that!
RE: Turn lenght
ORIGINAL: mikkey
and when come some children, than 2 turns per week[;)]ORIGINAL: Icedawg
And not married! [:D]
Back before I got married, I could easily do 3 or 4 turns per day against the AI. Now, I'm lucky if I can get in 2 per day. Usually, its only one. Sometimes not even that!
If that's the case, time for a vasectomy! [:D]
RE: Turn lenght
Bearing in mind I only started playing against the AI last year, I'm about 1-3 hours a turn.
Problem is that if I start to micro-manage, I just have to double check everything, and that really lengthens the turn.
I can't imagine doing a 25 minute turn!
Problem is that if I start to micro-manage, I just have to double check everything, and that really lengthens the turn.
I can't imagine doing a 25 minute turn!
RE: Turn lenght
During my days of glory i was able to do an average turn in 30 minutes... while when an important battle was in sight it could take me even a whole day.
However, with some dedication and a partner who's really committed, it's doable to do an average of 15 turns/week. During the best week you can even arrange to do 30 turns.
But the first turns are a true pain...
However, with some dedication and a partner who's really committed, it's doable to do an average of 15 turns/week. During the best week you can even arrange to do 30 turns.
But the first turns are a true pain...
RE: Turn lenght
ORIGINAL: GreyJoy
During my days of glory i was able to do an average turn in 30 minutes... while when an important battle was in sight it could take me even a whole day.
However, with some dedication and a partner who's really committed, it's doable to do an average of 15 turns/week. During the best week you can even arrange to do 30 turns.
But the first turns are a true pain...
[X(]
You must be either:
1) unemployed
2) retired
or
3) independently wealthy/never employed.
RE: Turn lenght
I thought I was slow, but I guess I'm actually fast.
I usually spend 1/2 hour on a turn; sometimes a bit more if it's early in the war. I will intersperse that with every few turns really checking subs, convoys, production, pilot training, etc; this takes a couple hours. But that "housekeeping" doesn't need to happen much more than every few days.
If you are spending more than a couple hours per turn, consistently, that seems a bit much. You don't have to check EVERYTHING, and you eventually need to cut it down if you have any realistic chance of finishing a game in your lifetime. After all, 1000 turns x 2 hours per turn = 2,000 hours.....wow.
I usually spend 1/2 hour on a turn; sometimes a bit more if it's early in the war. I will intersperse that with every few turns really checking subs, convoys, production, pilot training, etc; this takes a couple hours. But that "housekeeping" doesn't need to happen much more than every few days.
If you are spending more than a couple hours per turn, consistently, that seems a bit much. You don't have to check EVERYTHING, and you eventually need to cut it down if you have any realistic chance of finishing a game in your lifetime. After all, 1000 turns x 2 hours per turn = 2,000 hours.....wow.







