Reluctant Admiral 4.1

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
PaxMondo
Posts: 10644
Joined: Fri Jun 06, 2008 3:23 pm

RE: Tanks and A-T

Post by PaxMondo »

ORIGINAL: FatR
ORIGINAL: viberpol
Do you know how much it costs in resources to upgrade a single device for Japan?
I don't remember exact vehicle/armament point upgrade costs per device.
Based upon load cost. As viperpol states, for IJ, very $$$$. You need to carefully consider upgrades or you will run out of ARM points (and especially VEH pts) and then your arriving units will arrive at only 1/3 strength. [:(]
Pax
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Tanks and A-T

Post by John 3rd »

FatR got me thinking about something and then some of the questions on the preceeding page provoked some thoughts:

When you load the Scenario be aware of all the bells and whistles:
1. New Plane Art
2. New Ship Art
3. The magnificent Loading Screens and additional pages made by SuluSea

These are all available on JWE's great site.

Always make your RA Mod a separate folder within your AE Games. The Mod is NOT COMPATIBLE with the standard stuff. Only work with our updates so things stay OK.

Thought this might clarify things some.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: Reluctant Admiral 4.1

Post by Iridium »

Great looking mod (4.5), I have one question though: Is the 1200 naval shipyard point deficit a day intentional? If so where to begin cutting in order to break even... hmm. Seems interesting overall.
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
User avatar
moonraker65
Posts: 565
Joined: Wed Jul 14, 2004 3:11 pm
Location: Swindon,Wilts. UK

RE: Reluctant Admiral 4.1

Post by moonraker65 »

I have overwritten the 4.3 SCEN files with the 4.5 ones. Updated the art ok. The only stuff I can't see is the loading screens and additional pages. Is there a specific location for these to go ?
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.1

Post by John 3rd »

The Art by Sulusea should be right there on the Babes Site with RA. I'll take a quick look. It is wonderful work he did. Remember that he did Loading Screens for the Japanese as well as ALLIED players.

Iridium: Choices must be made but your deficit should not be that great. To keep my production going (including Yamato and then Musashi) I've pretty much stopped all my I-Boats until August 42 (Musashi's completion).
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.1

Post by John 3rd »

Just checked. Click my link on my Footer and then click the Art page. You will see the Loading and Screens option right there.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: Reluctant Admiral 4.1

Post by Iridium »

ORIGINAL: John 3rd

Iridium: Choices must be made but your deficit should not be that great. To keep my production going (including Yamato and then Musashi) I've pretty much stopped all my I-Boats until August 42 (Musashi's completion).

Well, this is what I'm showing on Turn 0, maybe it won't display properly till a turn has been completed? Or perhaps I've messed up the installation somewhere...

Image
Attachments
Initialtu..oduction.jpg
Initialtu..oduction.jpg (364.19 KiB) Viewed 379 times
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.1

Post by John 3rd »

It will straighten out after Turn One is run. This is--at least--what I THINK will happen! Post and let us know.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: Reluctant Admiral 4.1

Post by Iridium »

Just did a turn for the sake of testing, seems to even out quite a bit. Now the deficit is just ~200 pts. Much more in line with what I was expecting, at -1200 you'd have to cancel half of the IJN's reinforcements to get ship production working effectively again.

Image
Attachments
RA4.5Ship..ollowup.jpg
RA4.5Ship..ollowup.jpg (370.26 KiB) Viewed 379 times
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.1

Post by John 3rd »

GOOD!

I always expand my Nvl Shipyards by 100-150 during the first months of the war. This tends to work fairly well. Still have to juggle the ships until Yamato and Musashi are out but it isn't too bad.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
moonraker65
Posts: 565
Joined: Wed Jul 14, 2004 3:11 pm
Location: Swindon,Wilts. UK

RE: Reluctant Admiral 4.1

Post by moonraker65 »

All working now [&o]. Excellent mod, thanks to John and all for creating [:)]
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: Reluctant Admiral 4.1

Post by FatR »

I've noticed that crew for G8N is set to 0 (when copying its data for Perfect War files, BTW). Not sure if this even matters, because all planes seem to use one pilot regardless, but should be 2.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
User avatar
ny59giants
Posts: 9891
Joined: Mon Jan 10, 2005 12:02 pm

Reluctant Admiral 4.5

Post by ny59giants »

Houston, we have a problem!!![:@]

Just found out that there are 3 different Sentai that CANNOT move to any other base!!

4th Sentai - Nates - (ID 1004, 1005, 1006) located at Fukuoka and Formosa is Restricted and for some reason can ONLY transfer with bases under Southern Command.

144th Sentai (ID 1105) at Tokyo with Nates cannot transfer to any bases, PERIOD!!

At Okayama, there are three parts of a Sentai that are Restricted, but you can use PP to buy it out and transfer off Honshu (ID 1063, 1372, 1373).

What happened John??
[center]Image[/center]
User avatar
ny59giants
Posts: 9891
Joined: Mon Jan 10, 2005 12:02 pm

RE: Reluctant Admiral 4.5

Post by ny59giants »

OK, while drinking my second cup of coffee, I found the problem. 1st Air Division (ID 3038) has two errors. First is the "static attached" is checked. Second, the Air HQ is attached to "Southern Command" while the other scenarios have it attached to "General Defense Command." I was able to fix it in the Editor, but it didn't seem to make changes with ongoing games, only new games.

Thus, in ongoing games a few of the permanently restricted air units (two Sentai worth of Army fighters) CANNOT leave their current base unless they fly to a Southern Command base. However, they can make it to Luzon by island hopping through Okinawa if you place a BF there.
[center]Image[/center]
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.5

Post by John 3rd »

CRAP. Will work that. Thanks. Will fix ASAP.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.5

Post by John 3rd »

Problem is now FIXED. Am sending new file (4.6) to FatR. FatR please Post here when this is done.

Sorry Kyberbill for the new update! [;)]

Good catch. As people play--ALWAYS Post issues.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.5

Post by John 3rd »

Files sent.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: Reluctant Admiral 4.5

Post by FatR »

Posted them on the site. Also, set the crew stat for G8N right for this version, before posting.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Reluctant Admiral 4.5

Post by John 3rd »

Thanks FatR and a good, simple fix to G8N issue.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
Kitakami
Posts: 1316
Joined: Thu May 02, 2002 11:08 pm
Location: The bridge of the DNTK Kitakami

RE: Reluctant Admiral 4.5

Post by Kitakami »

Greetings,

As I tried to rebase them, I found out that [1169 -3rd Tpt. Chutai] based in Kompong Chhnang, is attached to [2nd Air(R)]. Although it is easy to fix, I wonder if it should not start Attached to [Southern Army]?

Just a thought :)
Tenno Heika Banzai!
Post Reply

Return to “Scenario Design and Modding”