Battle time

Achtung Panzer:Operation Star is an Eastern Front wargame with solid graphics and sprawling battlefields that really emphasize the scope of WWII tank combat. The gameplay is a remarkably realistic turn-based and real-time operational/tactical hybrid wargame that continues the series begun by the acclaimed Achtung Panzer: Kharkov 1943.
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0311USMC
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Battle time

Post by 0311USMC »

I use 30 minutes for battle time.
Was wondering what others use???
While few men, legislators or otherwise,have felt down the years
that they could command ships of the line or marshal air armies
without specialized training, almost any fool has felt in his heart
he could command a regiment.

T.R.Fehrenbach
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Redmarkus5
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RE: Battle time

Post by Redmarkus5 »

I use 2 hours normally - gives me enough time to regroup and move on to another objective if forces permit. Downside is when the AI decides not to ceasefire and has beau-coup tanks over running my infantry :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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icebox
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RE: Battle time

Post by icebox »

2 hours
Killjoy12
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RE: Battle time

Post by Killjoy12 »

1 hour.
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Missouri_Rebel
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RE: Battle time

Post by Missouri_Rebel »

3 hours
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Dane49
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RE: Battle time

Post by Dane49 »

2 hours-though most of my battles only last about an hour.
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budd
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RE: Battle time

Post by budd »

1 hour
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I don't buy all the wargames I want, I just buy more than I need.
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Redmarkus5
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RE: Battle time

Post by Redmarkus5 »

ORIGINAL: Missouri_Rebel

3 hours

Hardcore! I'm gonna switch to 2 weeks LOL
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wodin
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RE: Battle time

Post by wodin »

1 hour. 2 hours you can end up with to much fight to the death, one hour keeps it tense and also both sides can end up with troops left.
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wodin
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RE: Battle time

Post by wodin »

30 mins is too short, sometimes the AI need 30 mins to organise it's attack esp on large maps.

I've had times when first contact can be at around 15 to 20 mins, esp if waiting in an ambush situation.

Also sometimes it takes me 20 odd mins to get all my forces organised and in the position for an assault, especially if coming in from different directions.

2 hour battles mean you could be struggling for ammo very quickly into the campaign.

So 1 hour is best for me.
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0311USMC
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RE: Battle time

Post by 0311USMC »

Maybe its this cheapo laptop I'm renting while mine is in the shop.
I have time advance all the way up and 1 sec on game clock take about
5 second real life time. 30 minutes I am in front of computer 2 hours?
Watched a chek movie on battle of sokolovo on my kindle while playing
thats how slow the units move. You know I was thinking tracers should
move across battlefield a lot faster...LOL
While few men, legislators or otherwise,have felt down the years
that they could command ships of the line or marshal air armies
without specialized training, almost any fool has felt in his heart
he could command a regiment.

T.R.Fehrenbach
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Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Battle time

Post by Redmarkus5 »

My game runs fastest on the 3.0x setting. If I go above that, it actually slows down.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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