impossible shot

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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whako
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Joined: Sat Feb 06, 2010 3:50 am

impossible shot

Post by whako »

Why is this an impossible shot?
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ericbabe
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RE: impossible shot

Post by ericbabe »

A Russian Maxim has a forward red defense of 12. The bunker adds 5 to this for a total defense of 17 (this value is displayed in the lower right corner of your screenshot). A Panzer IIf (which I believe is the tank you have selected) has a red attack strength of 4. Attacks in "Conflict of Heroes" are resolved by rolling 2d6 and adding the attack strength. The most you can roll with 2d6 is a 12, so the highest you can roll on your attack is a 16. Since 16 < 17, this tank cannot damage the Maxim in the bunker and thus the attack is reckoned as an "impossible shot."
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whako
Posts: 43
Joined: Sat Feb 06, 2010 3:50 am

RE: impossible shot

Post by whako »

Thanks Eric forgot about the +5 defence modifier, like trying to knock out a tank with a pellet gun.
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